Page 56 of 56 FirstFirst ... 6 46 54 55 56
Results 551 to 554 of 554

Thread: Materia System

  1. #551
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Quote Originally Posted by charliesheen View Post
    Nutcase... or passionate?
    Maybe passionate is there a difference? lol
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  2. #552
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Cairdeas View Post
    Pere, we dont know all the specifics. Hell It could be that we designate an item in our inventory as the item we want to earn our AP and it doesn't necessarily have to be "Equipped" on us just in our AP assignment. If this is the case it means we can only do one at a time though most likely which would help with balance.
    We have the quite clear indication that equipped gear gains attachment points from an official source. That's obviously the most expected call, but it is a mistake. It undermines matsui's system and emphasis. Simultaneously cracking down on how wholehearted you have to play a job to succeed, and also giving people a reason to equip gear that isn't the best...frankly makes no sense.

    We know enough to assume that you have to be wearing the gear you're attaching to.
    (0)

  3. #553
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    I kinda like the idea of equiping different gear, running up affinity on it, then converting it to materia, gives me something to do, plus it is fun to see what each gear turns into. It should be fun.
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  4. #554
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Peregrine View Post
    Truth is, I am an elitist player myself. I just control my behavior in-game. If I'm 75% elitist, I only start yelling when someone is just overtly failing the task they were recruited to. There's a whole other league of people who will not tolerate people wearing frankly IKEA-quality gear to performance arenas, and will not only not tolerate them, they'll pick fights with them. Even if it doesn't matter much. It didn't matter much in FFXI either and people went NUTS.

    I don't want to see it, and there's no reason to even present the two sides with each other's conflicting opinions. Best foot forward, always. No godammit that war is using his trial axe kick him.

    I don't want to hear the ensuing debate on how one should or should not equip materia grind gear out to party in. I just don't want to hear it. There is no reason to even create a system where one needs to hear that.
    I understand your points, however they only highlight the underlying issue with this game and most other MMOs that ever existed, and that's the entire system. It takes a lot of effort to continually provide players with challenging, unique and imaginative battles, that require genuine skill. MMOs are persistent and players eventually get bored with the content they have before them. Rather than provide those kind of battles that depend on skill, almost every MMO relies on making the outcome of battles depend on what gear you have equipped and what your stats are.

    Now I'm not proposing that stats should be removed from the game, however if a good middle ground is not met, that is all the game becomes. Maths skinned with graphics. Because of this, what you desire can never happen. There will always be people want to play a game, they don't want to watch calculations unfolding on their screen in an illustrated fashion. So they will wear gear you don't like regardless of the maths system they put in place, and the outcome will be the same - you won't be happy. It doesn't matter if it's trial weapons or just gear that isn't the best for their job. If the battle results are not dependent almost completely on skill, that is simply how it is. You aren't really complaining about anything new here. Like you said it's the same situation as FFXI really, and I think its fair to say if I turned on any MMO I can experience the same attitudes!

    Oh yeah, and I'm talking about once you have a certain level of skill. Of course if the player wears silly gear and they suck at playing too, that's an automatic fail!
    (0)

    How many times can they mess up pre-order codes?!?

Page 56 of 56 FirstFirst ... 6 46 54 55 56

Tags for this Thread