Quote Originally Posted by LateReg View Post
Disregarding rest of your post since you clearly didn't understand mine (for the 3rd time now). He was in the game, yes. Could he be killed at the time? No. Did he drop Claw? No. He didn't have drops months later when he was finally killed (I distinctly remember this), same goes for Cassie and Simorgh. By the time the first Claws went into circulation, there were most definitely multiple 100 Bonecrafters on every server, even the newer ones that were created leading up to the NA release, and the ones after. It took a really long time.

I was playing since the beginning of service period. I still have the old Beta discs and >external< PS2 HDD. I know my shit.
he was killable at 70, he was soloable at 75. serket is not a king. We 4 manned him with a group level of 71-74.

looking it up, serket came out in december 02, whatever happened in jp time i have no idea but 10 months later on NA release he was beatable and dropped the claw. months after 12/19/02 is still before 10 months. going by my sources, he was beatable with an alliance of level 60 players, his biggest issue was aoe killing random people on higher floors.

There was not multiple level 100 bonecrafters because there was not even an option to be a level 100 bonecrafter. Maybe you r confusing the time when they added a bcnm that dropped vclaw with the increase in available vclaws, and high number of bonecrafters. whatever the case, your wrong.

And to bring it back to the point,
Crafters dont need to profit multiple times off of the materia system. And they will profit as much as the system allows them too, so its up to SE to create systems that dont encourage crafters dominating the costs of materia junctioning, when they put in the least work.

materia NPC is the best bet for this, or at least have an option to go to npc, if the crafters werent going to overcharge, that will have no effect on them, if they were, oh wells.