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  1. #1
    Player
    Physic's Avatar
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    Quote Originally Posted by LateReg View Post
    1) what's a "gooday"?

    2) by NA release I don't necessarily mean as soon as the game came out in NA, I meant within ~3 months
    The cap was was 75 before a majority of NA players even knew the cap was 70.

    3) This one's gonna kill you, but Serket didn't even exist until early '03 if I remember correctly, and when it came out, it was unkillable (due to the current cap being either 60 or 65), and to top it off, even when it became killable, it was discovered that many of the HNMs that were popular in early '04 onward didn't even have drops! How sweet is that? This was an ordeal that lasted for quite some time as I remember (at least 2~3 months). So I'd say there were a good amount of people who could craft Harness back then when it first became craftable, and claws could actually be had.

    Don't sit there and try to convince me that your server was the single exception to everyone else's where there was fairly large competition in crafting (especially in one like Bone which was cheap).

    So, you are wrong, and "gooday" to you...
    You are funny
    NA release = 3 months after its release? EL OH EL

    the time of serket coming out is completely irrelevant to this since HE WAS IN GAME ON NA RELEASE WHEN LEVEL CAP WAS 70 (and by na release, i mean you know what was in game when it was released to NA)(and he dropped Sclaw at that time)

    I dont know how many crafters thier were, or how many bonecrafters all i can tell you is
    vclaw costed less than sharness early on when i was that level. In fact, on my server, it wasnt until the NA started leveling up crafts that people started selling items at a loss, they had no reason to sell at a loss, especially an item like sharness that was top tier gear. and as hard to HQ with a level 90 cap as anything in the game, at a time when there was a large influx of players who wanted it, Massive ammounts of NA people/jp people leveling up, and a limited supply of vclaws.

    how long do you think it takes a new charachter who knows little about the world to level up a craft? to level up a job? did you know that new servers were added as much as 1 month before NA release? do you really think every server had the same economy, when even now after years they dont?

    Nevermind you re just trying to save face at this point, you were wrong and its hard to adjust. I have trouble even believing what you think happened on your server is correct, with your level cap was 100 statement.
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    Last edited by Physic; 06-05-2011 at 04:58 AM.

  2. #2
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    Quote Originally Posted by Physic View Post
    You are funny
    NA release = 3 months after its release? EL OH EL

    the time of serket coming out is completely irrelevant to this since HE WAS IN GAME ON NA RELEASE WHEN LEVEL CAP WAS 70 (and by na release, i mean you know what was in game when it was released to NA)(and he dropped Sclaw at that time)

    I dont know how many crafters thier were, or how many bonecrafters all i can tell you is
    vclaw costed less than sharness early on when i was that level. In fact, on my server, it wasnt until the NA started leveling up crafts that people started selling items at a loss, they had no reason to sell at a loss, especially an item like sharness that was top tier gear. and as hard to HQ with a level 90 cap as anything in the game, at a time when there was a large influx of players who wanted it, Massive ammounts of NA people/jp people leveling up, and a limited supply of vclaws.

    how long do you think it takes a new charachter who knows little about the world to level up a craft? to level up a job? did you know that new servers were added as much as 1 month before NA release? do you really think every server had the same economy, when even now after years they dont?

    Nevermind you re just trying to save face at this point, you were wrong and its hard to adjust. I have trouble even believing what you think happened on your server is correct, with your level cap was 100 statement.
    Disregarding rest of your post since you clearly didn't understand mine (for the 3rd time now). He was in the game, yes. Could he be killed at the time? No. Did he drop Claw? No. He didn't have drops months later when he was finally killed (I distinctly remember this), same goes for Cassie and Simorgh. By the time the first Claws went into circulation, there were most definitely multiple 100 Bonecrafters on every server, even the newer ones that were created leading up to the NA release, and the ones after. It took a really long time.

    I was playing since the beginning of service period. I still have the old Beta discs and >external< PS2 HDD. I know my shit.

    edit: on top of the multiple Bonecrafters being 100, there were probably handfuls of people who could craft it, seeing as I believe it was a level 70ish synth, and there wasn't exactly a database of known people with highly leveled crafts. HQing wasn't even the issue at the time. Again, I'm positive your server was not the exception to any of this.
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    Last edited by LateReg; 06-05-2011 at 05:11 AM.

  3. #3
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    Quote Originally Posted by LateReg View Post
    Disregarding rest of your post since you clearly didn't understand mine (for the 3rd time now). He was in the game, yes. Could he be killed at the time? No. Did he drop Claw? No. He didn't have drops months later when he was finally killed (I distinctly remember this), same goes for Cassie and Simorgh. By the time the first Claws went into circulation, there were most definitely multiple 100 Bonecrafters on every server, even the newer ones that were created leading up to the NA release, and the ones after. It took a really long time.

    I was playing since the beginning of service period. I still have the old Beta discs and >external< PS2 HDD. I know my shit.
    he was killable at 70, he was soloable at 75. serket is not a king. We 4 manned him with a group level of 71-74.

    looking it up, serket came out in december 02, whatever happened in jp time i have no idea but 10 months later on NA release he was beatable and dropped the claw. months after 12/19/02 is still before 10 months. going by my sources, he was beatable with an alliance of level 60 players, his biggest issue was aoe killing random people on higher floors.

    There was not multiple level 100 bonecrafters because there was not even an option to be a level 100 bonecrafter. Maybe you r confusing the time when they added a bcnm that dropped vclaw with the increase in available vclaws, and high number of bonecrafters. whatever the case, your wrong.

    And to bring it back to the point,
    Crafters dont need to profit multiple times off of the materia system. And they will profit as much as the system allows them too, so its up to SE to create systems that dont encourage crafters dominating the costs of materia junctioning, when they put in the least work.

    materia NPC is the best bet for this, or at least have an option to go to npc, if the crafters werent going to overcharge, that will have no effect on them, if they were, oh wells.
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