Page 52 of 56 FirstFirst ... 2 42 50 51 52 53 54 ... LastLast
Results 511 to 520 of 554

Thread: Materia System

  1. #511
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I am every discipline, and I can tell you for a fact that gatherers and crafters don't give a quarter **** about stats compared to what battlecrafts will pay.

    You'd better come at me with more than freaking control+2 for me to pay you ANYTHING for that garbage as a crafter. Same goes for gathering. 10 craftsmanship, magic craftsmanship, and control mean NOTHING. 10 gathering output and control means NOTHING.

    The impotent battle system that matsui is redesigning...it actually is the system for EVERYTHING in the game. Every system is that impotent.

    Wake me up when the gathering materia has Node hit+1. Enhances rare item presense. Enhances quality of materials gathered. Until then, I'm not paying anything for that materia.

    Similarly for crafting. I'm not paying anything for lame INT MND PIE DEX STR VIT materia, or even control, craft, or mcraft materia. I would only be interested in enhances chance of HQ (not enhances quality gain, I don't give a **** about 15 quality points), durability loss -10%, or doubles quality gains, doubles durability loss.

    Otherwise I'm going to offer you a whole lot of meh as a crafter and gatherer for your orb.

    If you try to sell me your craftsmanship+6 materia for 8 million gil because it's the HQ of a craftsmanship+4 materia, I'm just gonna laugh. That may matter for attack in the new Matsui battle arena, but that's not even a bean i the crafting world, let alone a hill of ones.
    (0)
    Last edited by Peregrine; 06-04-2011 at 12:55 PM.

  2. #512
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by LateReg View Post
    Huh? It doesn't matter if the Harness was 2mil or 20mil NQ, you missed the point entirely. I know how much it was, I played since Japanese PS2 Beta...

    I was saying that if you, as a bonecrafter, bought a Claw (which was always the same price as NQ harness, if not more), you would always lose money if you didn't HQ, and this game is matching that right about now, at least on my server. I listed some exceptions in my post.
    in my server the claw went for about 3 mil when the nq harnes was 6 mil. the hq was super retarded cost at that time.
    (0)

  3. #513
    Player

    Join Date
    May 2011
    Posts
    146
    Quote Originally Posted by Physic View Post
    in my server the claw went for about 3 mil when the nq harnes was 6 mil. the hq was super retarded cost at that time.
    That simply did not happen. I'm sorry. (unless you played on a server with 1 active Bonecrafter, which you didn't because it was pretty easy/affordable to get 100 on).
    (0)

  4. #514
    Player

    Join Date
    May 2011
    Posts
    146
    Quote Originally Posted by Peregrine View Post
    I am every discipline, and I can tell you for a fact that gatherers and crafters don't give a quarter **** about stats compared to what battlecrafts will pay.

    You'd better come at me with more than freaking control+2 for me to pay you ANYTHING for that garbage as a crafter. Same goes for gathering. 10 craftsmanship, magic craftsmanship, and control mean NOTHING. 10 gathering output and control means NOTHING.

    The impotent battle system that matsui is redesigning...it actually is the system for EVERYTHING in the game. Every system is that impotent.

    Wake me up when the gathering materia has Node hit+1. Enhances rare item presense. Enhances quality of materials gathered. Until then, I'm not paying anything for that materia.

    Similarly for crafting. I'm not paying anything for lame INT MND PIE DEX STR VIT materia, or even control, craft, or mcraft materia. I would only be interested in enhances chance of HQ (not enhances quality gain, I don't give a **** about 15 quality points), durability loss -10%, or doubles quality gains, doubles durability loss.

    Otherwise I'm going to offer you a whole lot of meh as a crafter and gatherer for your orb.

    If you try to sell me your craftsmanship+6 materia for 8 million gil because it's the HQ of a craftsmanship+4 materia, I'm just gonna laugh. That may matter for attack in the new Matsui battle arena, but that's not even a bean i the crafting world, let alone a hill of ones.

    It'd help to prove your points a lot better if you weren't wrong so often.

    http://lodestone.finalfantasyxiv.com...entry?e=183492

    Also, I remember not too long ago you posted in a thread about lolmarauder, and when you were trying to prove your point that marauder is awful (which I do agree with, it is a terrible class right now in comparison to literally every other) you said a few things that were just completely inaccurate. The main one being that MRD, PUG, and LNC "parse within 3% of each other" which is so insanely wrong. Yes, MRD is below the other 2 (and wayyy below ARC), but saying that they're all pretty much as bad as one another.

    The pecking order goes like this: ARC, LNC: these two are actually pretty close when you factor in party-wide Surge drain damage, which obviously procs even when everyone is at 100% HP, and if we're talking Comrade in Arms II TP boosts, the damage would be pretty hard to parse for LNC, which is why I think it's a heavily underrated class.

    Let's say, on raptors (no point in even discussing NMs since literally ever NM in the game is solable - yes, even Buffalo and Uraeus) Speed Surge II drains for about 30~45 a hit on normal attacks, and significantly more on BR'd WS's. So, let's say about 10 normal hits occur between everyone in the PT. That's 300 damage at minimum being caused by Surge. Then, you have the WS's where it can drain for 90~200 ⅹ 5 DDs we're up to 1,300 damage just from Surge. That's more than a buffed multishot by a bit. Then factor in Comrade II, where people go to 1,000~2,000 TP in a matter of 2 attacks (crazy right?) and the damage really can't even be calculated since it's as if you're super-hasting the whole PT into insane TP figures.

    I've done so many different raptor setups now that I've run into times where we've had 5 LNC, 1 healer, and also 5 ARC, 1 Healer and the speed was exactly the same, with crazy figures on both sides.

    I know this was a bit off topic, but if you're going to post so aggressively, you would do well to get your facts completely right so as not to embarrass yourself in the least.
    (2)

  5. #515
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by LateReg View Post
    That simply did not happen. I'm sorry. (unless you played on a server with 1 active Bonecrafter, which you didn't because it was pretty easy/affordable to get 100 on).
    uhhh, your wrong, i dont know what the science is, but it was more than the claw, and there wasnt even many +1s on the AH for many moons. I remember people used to farm it to get it made. Your server reality is not everyone elses. I remember playing the game when jp had to zerg rush KB with multiple LS. pretty sure the crafting cap wasnt even 100 at Na release btw
    (0)

  6. #516
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86

    Headlines: Crafter Monopolized 60% of Server Economy, Threatens to Conquer Eorzea.

    For the most part, this post goes to you Peregrine. Of course, it goes to anyone who applies anyhow.

    OK OK, this is borderline insane. I had to freakin' jump a bunch of post because the monopoly paranoia is just... I may have to google a word for super-incredibly-crazy-ass-huge. Or make one. Hugegantic. Maybe Hugegantuous.

    Remember, and by Christ, this is just an example because most will probably be familiar with it, FFXI? Where crafters had some serious power? End game event (up to a point in history) used to simply drop coveted rare materials that were then sold to crafters, who made the best gear there was, WHO YOU BOUGHT IT FROM. The game did not flop because of this, for Christ's sake.

    We do not have ONE "company" called "The One Crafting Guy", and you are ENTIRELY disregarding supply and demand. Hell, and affordability. I sell the materials for MANY kinds of "materias", not the ONE I want to buy, to multiple crafters. I proceed to also sell a LOT of my unrelated spoils, hides, meats, etc. I sell a buttload of crystals and shards to crafters that are just burning through all of this stuff just to skillup (and break, hah!). THEN I return, and I buy that ONE "materia" I want from ONE crafter, who I will chose if the price is justifiable in my eyes. If it's "too high" because he apparently wears a monocle the way you depict them, I freakin' walk away and go the next crafter until I find a cheaper one, because sooner or later, expensive things have to be marked down due to either not being affordable or competition. Too expensive still? Keep on creating materials out of your endless supply (materials from farming, this is the magic part, supplies are infinite) and keep selling, until you just buy it. Like we have always done.

    Man, do you know how many Behemoth were killed for hides? And how many of their beautiful products were bought? You can rest assured, crafters charged you for the materials' worth on the end products, and we payed them (I just did Alchemy there, so I had to), and the world didn't torn asunder due to some insane monopoly theory.

    Your goal as a battler is not to have an equal part on the economy! It's to get to just afford (key word, afford, not make an insane equal profit, why would I craft then?) that new piece of gear that will have you kicking dragon buttchops with pride!

    Also: Option B is getting the materials, all of them, and have a single guy do all the work for me, for a small fee rather than have him buy the materials entirely from me so I have to pay it back, plus interest (in the end it's pretty much equal, but people are generally gentler, even giving, with commissions). Why the hell are you selling the "materia" components for "materia" you want anyways? You sell what's pretty much of no concern for you, you are making a profit in that case.

    I think the three points you need to reevaluate are:
    -The economy is not a three-persons game, you do not make the sales to the same person you buy: This is important, it has ramifications.
    -There is no reason in this planet why a person that's entirely a fighter should have an even close to equal monetary gain (not to mention you are disregarding how attaining the end product is ALSO a gain, and an important one! Gains and costs aren't all measured in money, even as a complete salesman/crafter, disregarding time, among other things,is a horrible mistake), when you are considering a single product: Fighters have many other areas from where to gain, to invest in one. And even if it were an economy based on a single product and three persons, you'd be selling the "same crafter" materials for 10 "materias", buying one. See how it rolls? Who's losing now, in my micro-scope (similar in scale to yours, honestly) economy?
    -Entirely (big, big mistake here) disregarding supply and demand.



    And after all is said and done, who gives a rat's ass about who makes money in a game where money is over-flowing out of everyone's pocket? They screwed the pooch real bad the moment they made money appear out of nowhere in copious amounts with just leves. Did they learn nothing out of the common MMO economy with "Trash Loot" compared to FFXI's "Everything is useful and money is not given for free everywhere"?
    (3)
    Last edited by Lionix; 06-04-2011 at 06:56 PM. Reason: Can't count to potato, I said "two points". Also a typo.

  7. #517
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lionix View Post
    And after all is said and done, who gives a rat's ass about who makes money in a game where money is over-flowing out of everyone's pocket? They screwed the pooch real bad the moment they made money appear out of nowhere in copious amounts with just leves. Did they learn nothing out of the common MMO economy with "Trash Loot" compared to FFXI's "Everything is useful and money is not given for free everywhere"?
    They learned the fact that those who found farming boring and could not sit around for hours for NMs to pop were screwed out of a source of income in XI. I like the fact leves serve their purpose in giving me income (granted, every 24 hours would be better than every 36). And for the record, no I'm not swimming in gil.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #518
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    Quote Originally Posted by Duelle View Post
    They learned the fact that those who found farming boring and could not sit around for hours for NMs to pop were screwed out of a source of income in XI. I like the fact leves serve their purpose in giving me income (granted, every 24 hours would be better than every 36). And for the record, no I'm not swimming in gil.
    Well it would be illogical for me to try to argue with your personal experiences.

    Though you have to admit that quite honestly yours seems a rather instanced case. (The money subject, I mean, not the "fun" subject. I wouldn't dare argue about such a relative thing, you have your right to that one.)
    (0)

  9. #519
    Player

    Join Date
    May 2011
    Posts
    146
    Quote Originally Posted by Physic View Post
    uhhh, your wrong, i dont know what the science is, but it was more than the claw, and there wasnt even many +1s on the AH for many moons. I remember people used to farm it to get it made. Your server reality is not everyone elses. I remember playing the game when jp had to zerg rush KB with multiple LS. pretty sure the crafting cap wasnt even 100 at Na release btw
    It was 100 by the NA release, and your server was not the single exception to the disparity between <rare material> → NQ <rare material synth>, so either you're just remembering it wrong, or you're lying to save face. Sorry I have to come off like a dbag and say it like that, but it is what it is.
    (0)

  10. #520
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    They learned the fact that those who found farming boring and could not sit around for hours for NMs to pop were screwed out of a source of income in XI. I like the fact leves serve their purpose in giving me income (granted, every 24 hours would be better than every 36). And for the record, no I'm not swimming in gil.
    No one forced you to farm in XI tho to make money nor craft it was all up to you the player
    (0)

Page 52 of 56 FirstFirst ... 2 42 50 51 52 53 54 ... LastLast

Tags for this Thread