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  1. #1
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lionix View Post
    And after all is said and done, who gives a rat's ass about who makes money in a game where money is over-flowing out of everyone's pocket? They screwed the pooch real bad the moment they made money appear out of nowhere in copious amounts with just leves. Did they learn nothing out of the common MMO economy with "Trash Loot" compared to FFXI's "Everything is useful and money is not given for free everywhere"?
    They learned the fact that those who found farming boring and could not sit around for hours for NMs to pop were screwed out of a source of income in XI. I like the fact leves serve their purpose in giving me income (granted, every 24 hours would be better than every 36). And for the record, no I'm not swimming in gil.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player

    Join Date
    May 2011
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    Gridania (sadly)
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    86
    Quote Originally Posted by Duelle View Post
    They learned the fact that those who found farming boring and could not sit around for hours for NMs to pop were screwed out of a source of income in XI. I like the fact leves serve their purpose in giving me income (granted, every 24 hours would be better than every 36). And for the record, no I'm not swimming in gil.
    Well it would be illogical for me to try to argue with your personal experiences.

    Though you have to admit that quite honestly yours seems a rather instanced case. (The money subject, I mean, not the "fun" subject. I wouldn't dare argue about such a relative thing, you have your right to that one.)
    (0)

  3. #3
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    They learned the fact that those who found farming boring and could not sit around for hours for NMs to pop were screwed out of a source of income in XI. I like the fact leves serve their purpose in giving me income (granted, every 24 hours would be better than every 36). And for the record, no I'm not swimming in gil.
    No one forced you to farm in XI tho to make money nor craft it was all up to you the player
    (0)

  4. #4
    Player
    ZephyrAM's Avatar
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    May 2011
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    Ul'dah
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    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Firon View Post
    No one forced you to farm in XI tho to make money nor craft it was all up to you the player
    I think, though, that the point is everyone in XIV can make money in different ways, depending on how they choose to do it. They don't have to just take part in the ridiculous NM farming that existed there in order to actively participate in the buying/selling of the economy.

    There should never just be one way to do much of anything in a good MMO, and the fact that crafting, gathering, 'and' combat classes can all perform this aspect in their own different way is a good thing.
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  5. #5
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ZephyrAM View Post
    I think, though, that the point is everyone in XIV can make money in different ways, depending on how they choose to do it. They don't have to just take part in the ridiculous NM farming that existed there in order to actively participate in the buying/selling of the economy.

    There should never just be one way to do much of anything in a good MMO, and the fact that crafting, gathering, 'and' combat classes can all perform this aspect in their own different way is a good thing.
    This.

    XI's issue was that outside of farming mobs for hours, crafting for hours to skill up then pray your synth is an HQ, staying around an area waiting for NMs to pop and camping the crafting guild shops to buy out their inventory to resell said inventory in the AH at higher prices, there wasn't much one could do to earn money. The mistake with leves is that they were semi-sold as a focus point of the game, whereas I see it as a tiny part of a much bigger world. Not to mention it is backed up by game lore, for whatever that is worth.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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