That simply did not happen. I'm sorry. (unless you played on a server with 1 active Bonecrafter, which you didn't because it was pretty easy/affordable to get 100 on).
uhhh, your wrong, i dont know what the science is, but it was more than the claw, and there wasnt even many +1s on the AH for many moons. I remember people used to farm it to get it made. Your server reality is not everyone elses. I remember playing the game when jp had to zerg rush KB with multiple LS. pretty sure the crafting cap wasnt even 100 at Na release btw
It was 100 by the NA release, and your server was not the single exception to the disparity between <rare material> → NQ <rare material synth>, so either you're just remembering it wrong, or you're lying to save face. Sorry I have to come off like a dbag and say it like that, but it is what it is.uhhh, your wrong, i dont know what the science is, but it was more than the claw, and there wasnt even many +1s on the AH for many moons. I remember people used to farm it to get it made. Your server reality is not everyone elses. I remember playing the game when jp had to zerg rush KB with multiple LS. pretty sure the crafting cap wasnt even 100 at Na release btw
i find it hard to believe it was 100 by NA release when the level cap wasnt even 75, and looks like all the formulas for veteran are level 71+ gears. but even if it was for some reason, realize that many people wouldnt even have gotten that high. Also realize that some servers came out months after the initial release. realize that economies on different servers were totally different for good reason. And yes the high end crafters on my server were bastards/geniuses who made sure they made profit for a long time.It was 100 by the NA release, and your server was not the single exception to the disparity between <rare material> → NQ <rare material synth>, so either you're just remembering it wrong, or you're lying to save face. Sorry I have to come off like a dbag and say it like that, but it is what it is.
and research proves me right:
im going to come off like a douchebag here, and im not that upset about it but
http://www.zam.com/wiki/December_16%...tes_%28FFXI%29
"Item Updates
The skill cap for synthesis skills has been raised to 100 (Veteran).
New synthesis recipes have been added for each type of skill."
you are wrong
the game came out in october, the cap was raise in december patch along with the level cap increase to 75. gooday sir I SAID GOODAY
1) what's a "gooday"?i find it hard to believe it was 100 by NA release when the level cap wasnt even 75, and looks like all the formulas for veteran are level 71+ gears. but even if it was for some reason, realize that many people wouldnt even have gotten that high. Also realize that some servers came out months after the initial release. realize that economies on different servers were totally different for good reason. And yes the high end crafters on my server were bastards/geniuses who made sure they made profit for a long time.
and research proves me right:
im going to come off like a douchebag here, and im not that upset about it but
http://www.zam.com/wiki/December_16%...tes_%28FFXI%29
"Item Updates
The skill cap for synthesis skills has been raised to 100 (Veteran).
New synthesis recipes have been added for each type of skill."
you are wrong
the game came out in october, the cap was raise in december patch along with the level cap increase to 75. gooday sir I SAID GOODAY
2) by NA release I don't necessarily mean as soon as the game came out in NA, I meant within ~3 months
The cap was was 75 before a majority of NA players even knew the cap was 70.
3) This one's gonna kill you, but Serket didn't even exist until early '03 if I remember correctly, and when it came out, it was unkillable (due to the current cap being either 60 or 65), and to top it off, even when it became killable, it was discovered that many of the HNMs that were popular in early '04 onward didn't even have drops! How sweet is that? This was an ordeal that lasted for quite some time as I remember (at least 2~3 months). So I'd say there were a good amount of people who could craft Harness back then when it first became craftable, and claws could actually be had.
Don't sit there and try to convince me that your server was the single exception to everyone else's where there was fairly large competition in crafting (especially in one like Bone which was cheap).
So, you are wrong, and "gooday" to you...
Last edited by LateReg; 06-05-2011 at 04:16 AM.
You are funny1) what's a "gooday"?
2) by NA release I don't necessarily mean as soon as the game came out in NA, I meant within ~3 months
The cap was was 75 before a majority of NA players even knew the cap was 70.
3) This one's gonna kill you, but Serket didn't even exist until early '03 if I remember correctly, and when it came out, it was unkillable (due to the current cap being either 60 or 65), and to top it off, even when it became killable, it was discovered that many of the HNMs that were popular in early '04 onward didn't even have drops! How sweet is that? This was an ordeal that lasted for quite some time as I remember (at least 2~3 months). So I'd say there were a good amount of people who could craft Harness back then when it first became craftable, and claws could actually be had.
Don't sit there and try to convince me that your server was the single exception to everyone else's where there was fairly large competition in crafting (especially in one like Bone which was cheap).
So, you are wrong, and "gooday" to you...
NA release = 3 months after its release? EL OH EL
the time of serket coming out is completely irrelevant to this since HE WAS IN GAME ON NA RELEASE WHEN LEVEL CAP WAS 70 (and by na release, i mean you know what was in game when it was released to NA)(and he dropped Sclaw at that time)
I dont know how many crafters thier were, or how many bonecrafters all i can tell you is
vclaw costed less than sharness early on when i was that level. In fact, on my server, it wasnt until the NA started leveling up crafts that people started selling items at a loss, they had no reason to sell at a loss, especially an item like sharness that was top tier gear. and as hard to HQ with a level 90 cap as anything in the game, at a time when there was a large influx of players who wanted it, Massive ammounts of NA people/jp people leveling up, and a limited supply of vclaws.
how long do you think it takes a new charachter who knows little about the world to level up a craft? to level up a job? did you know that new servers were added as much as 1 month before NA release? do you really think every server had the same economy, when even now after years they dont?
Nevermind you re just trying to save face at this point, you were wrong and its hard to adjust. I have trouble even believing what you think happened on your server is correct, with your level cap was 100 statement.
Last edited by Physic; 06-05-2011 at 04:58 AM.
Disregarding rest of your post since you clearly didn't understand mine (for the 3rd time now). He was in the game, yes. Could he be killed at the time? No. Did he drop Claw? No. He didn't have drops months later when he was finally killed (I distinctly remember this), same goes for Cassie and Simorgh. By the time the first Claws went into circulation, there were most definitely multiple 100 Bonecrafters on every server, even the newer ones that were created leading up to the NA release, and the ones after. It took a really long time.You are funny
NA release = 3 months after its release? EL OH EL
the time of serket coming out is completely irrelevant to this since HE WAS IN GAME ON NA RELEASE WHEN LEVEL CAP WAS 70 (and by na release, i mean you know what was in game when it was released to NA)(and he dropped Sclaw at that time)
I dont know how many crafters thier were, or how many bonecrafters all i can tell you is
vclaw costed less than sharness early on when i was that level. In fact, on my server, it wasnt until the NA started leveling up crafts that people started selling items at a loss, they had no reason to sell at a loss, especially an item like sharness that was top tier gear. and as hard to HQ with a level 90 cap as anything in the game, at a time when there was a large influx of players who wanted it, Massive ammounts of NA people/jp people leveling up, and a limited supply of vclaws.
how long do you think it takes a new charachter who knows little about the world to level up a craft? to level up a job? did you know that new servers were added as much as 1 month before NA release? do you really think every server had the same economy, when even now after years they dont?
Nevermind you re just trying to save face at this point, you were wrong and its hard to adjust. I have trouble even believing what you think happened on your server is correct, with your level cap was 100 statement.
I was playing since the beginning of service period. I still have the old Beta discs and >external< PS2 HDD. I know my shit.
edit: on top of the multiple Bonecrafters being 100, there were probably handfuls of people who could craft it, seeing as I believe it was a level 70ish synth, and there wasn't exactly a database of known people with highly leveled crafts. HQing wasn't even the issue at the time. Again, I'm positive your server was not the exception to any of this.
Last edited by LateReg; 06-05-2011 at 05:11 AM.
Why would wearing poor gear be encouraged if you're going to get shit materia from it?
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