Quote Originally Posted by Wynn View Post
I'm not being dense, it is a very valid point. And one you don't have a counter argument for which is why you are now calling me dense instead.

Any crafter charging 120k for an item that cost 12k to make needs to be shot. I think we can both agree with that. But you are assuming all crafters would do such a thing, which isn't true. Free markets ensure people like that never make a profit.
I'd like to point out that one reason such large markups exist and continue to exist is because the only cost to the seller isn't the materials. There is also the limited retainer bazaar space, which creates an opportunity cost. This is a virtual cost, but real nonetheless.

Internal reasoning as follows:
"I only have 20 retainer bazaar slots to sell things with. Therefore, my selling something in a bazaar slot for low profit means that I can't sell something else with high profit. So, even if I list a low cost item, I'm still going to add a fixed markup cost since I couldn't use that bazaar slot for a higher end item."

It stands because there isn't anyone willing to take a smaller profit margin on those items to compete with said seller. It's the same principle as to why the consumer pays for the shelf space in a grocery store.

The more items there are available, and with the number of bazaar slots remaining fixed, the greater the value of a bazaar slot becomes. So, with the addition of (presumably) a wide array of materia and materia-enhanced items, the cost of a bazaar slot goes up another delta. Expect this to result in ALL items getting more expensive.