
Originally Posted by
LateReg
EDIT: in response to Peregrine's post on 120k finished product, with 12k start up cost...
That's just not true. If the mats to make the end product cost 1/10th of the final value, best believe in no time at all, a bunch of other crafters will jump on it and the end product will be worth nearly the same as the materials, effectively losing crafters money, or at best - breaking dead even.
This was how it worked in XI for a very long time (I can't comment on the past few years, since I haven't played). There were exceptions like elemental beads, of course, because there might only be 1~3 people on any given server who even had GSM 100.
A great example was something like Scorpion Harness and Scorpion Claw. You'd probably lose 50k~100k as a Bonecrafter if you NQ'd a Harness after buying the Claw, but that was balanced out by the chance to HQ. This game is slowly morphing into that right now. Months and months ago, I could make Banneret lances at 800~900% profit with just NQs, because I was one of 2 Goldsmiths high enough to do the synth. Now, I lose money if I NQ, but make a decent chunk of change if I HQ. It feels pretty balanced to me, right now.
There are also niche markets for gear that's not often crafted anymore, and potential to profit off of it. I recently dropped about 500k on a set of rank 20 crafting gear to finish up my last craft, when months ago it would've cost 50k for the set. I think it was cool to see that the only ones I was looking for available in wards were being sold by someone who realized that trend and capitalized on it, even though I was clearly getting ripped off in contrast to the cost of materials to make the gear I bought.
The market, on Selbina at least, is not broken right now by any means.