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Thread: Materia System

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  1. #1
    Player
    OMEGA_HACK's Avatar
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    Altrage A'uli
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    Peregrine makes the point of:

    If the warrior does ALL the work to get the materia why does he have to pay a butt load of gil (making the obvious assumption that crafters will overprice as they already do) to infuse the materia into his new weapon.

    AND

    Said crafters will be able to craft the items that the warrior buys (that is +1 Crafter -1 Warrior) assuming that most crafters will want all the mats to be provided by the warriors, the warrior purchases the catalyst (that is +1 Gatherer -1 Warrior) now the crafter also has a fee for doing this for the warrior (that is +1 Crafter -1 Warrior) Crafter infuses the materia on the new weapon, rinse and repeat.
    All in all you have Crafter+2, Gatherer+1, Warrior-3.

    His point is a completely valid; the combat people will loose out in the long run and the Crafting classes will end up controlling the markets without any real need for checks and balances.
    (2)

  2. #2
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    Quote Originally Posted by OMEGA_HACK View Post
    Peregrine makes the point of:

    If the warrior does ALL the work to get the materia why does he have to pay a butt load of gil (making the obvious assumption that crafters will overprice as they already do) to infuse the materia into his new weapon.

    AND

    Said crafters will be able to craft the items that the warrior buys (that is +1 Crafter -1 Warrior) assuming that most crafters will want all the mats to be provided by the warriors, the warrior purchases the catalyst (that is +1 Gatherer -1 Warrior) now the crafter also has a fee for doing this for the warrior (that is +1 Crafter -1 Warrior) Crafter infuses the materia on the new weapon, rinse and repeat.
    All in all you have Crafter+2, Gatherer+1, Warrior-3.

    His point is a completely valid; the combat people will loose out in the long run and the Crafting classes will end up controlling the markets without any real need for checks and balances.
    Perhaps, but warriors will be able to get rare/ex gear from NMs or Quests, also you get a ton of gil from levequests, so I think it'll balance out.
    (0)

  3. #3
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    Compounded to this GROSSLY IMBALANCED accounting, battlers and gatherers are screwed in the steps of the process.
    Battlers not only have to pay for the cost of the gear that would have been equipped (the market value now) but they have to pay for the potential that it is now a materia. They will have to pay for something about the gear that they will never be using.

    HOWEVER, the results of their materia will probably be garbage. The crafters will not pay this battler for garbage even if it took a while. They will only pay him for the GOOD materia. So he buys ANOTHER overpriced piece of gear from the crafter. And THAT materia is ****. Then he buys ANOTHER piece, and by this time the crafter is swimming in gil and increasingly charging him for each piece because every battler is buying 3 pieces.

    FINALLY the battler makes a good materia. BAM charges 5 million gil for it.

    Fine, says the crafter. He makes it into a sword.

    BAM. Sword is 10 million gil so he can buy two of the same quality of materia.

    BAM BAM. Two swords at 10 million gil. He can buy four materia of that quality.
    BAM BAM BAM BAM Four swords, 40 million gil. NOw he can buy 8 materia.

    CRASH CRASH SUCCESS CRASH. Three failed double synths with that epic materia. One success.

    That sword is 120 million gil. And the battlers put 95% of the effort into it, paid 95% of the cost...and got 5% of the profit.

    Crafter gets 120 million gil for "best sword on the server"
    Buys up all the good materia for prices non-crafters can't afford.
    Blows them all on more swords.
    Charges more ridiculous profits for those swords.

    Eventually battlers and gatherers are forced to work for the crafters, and crafters will start taking materia and catalyst in exchange for new gear from them.

    And that, ladies and gents, is how you run a mine employee store.
    (1)
    Last edited by Peregrine; 06-04-2011 at 08:39 AM.

  4. #4
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    Quote Originally Posted by OMEGA_HACK View Post
    Peregrine makes the point of:

    If the warrior does ALL the work to get the materia why does he have to pay a butt load of gil (making the obvious assumption that crafters will overprice as they already do) to infuse the materia into his new weapon.

    AND

    Said crafters will be able to craft the items that the warrior buys (that is +1 Crafter -1 Warrior) assuming that most crafters will want all the mats to be provided by the warriors, the warrior purchases the catalyst (that is +1 Gatherer -1 Warrior) now the crafter also has a fee for doing this for the warrior (that is +1 Crafter -1 Warrior) Crafter infuses the materia on the new weapon, rinse and repeat.
    All in all you have Crafter+2, Gatherer+1, Warrior-3.

    His point is a completely valid; the combat people will loose out in the long run and the Crafting classes will end up controlling the markets without any real need for checks and balances.
    This analysis assumes that the flow of goods only ends up with the combat classes being the only consumer.

    This can be broken in a couple of ways:
    1. Crafters and Gatherers will likely be users of materia-enhanced gear also.
    2. Crafters and Gatherers can presumably add AP to items as well as the Combat classes.

    If Crafters are also consumers of materia, it means that they will be paying a cost for materia that does NOT get directly passed on to the end-consumer, because they are the end-consumer.

    In addition, this whole chain of logic rests on the assumption that crafters can indiscriminately set their prices however they want. This would be true, except for the fact of COMPETITION. Yes, there is competition amongst crafters.

    Look at this scenario:
    Crafter buys semi-rare materia for 5M, adds to item, lists for 6M. Before someone buys it, another crafter buys the same materia for 4M and lists it for 5M. Before that sells, another crafter buys the same materia for 4M and lists it for 4.5M. Now, the original crafter cannot even make a profit on the original 5M purchase. This risk is in part why the markups are so high. The person selling the materia is guaranteed 5M. The crafter purchasing it is not.

    Crafters are no greedier than battlers or gatherers. Everyone wants to sell their goods for as much as they can. However, the system should be a little bit more balanced.

    Suggestion:
    If crafters cannot create their own materia (for their own uses), then they will be an end-product user of crafter-oriented materia.

    Then the battle classes can mark-up such materia as much as desired, since the cost will not be passed back to them. Further, since crafters "have so much gil", the competition amongst crafters for rare crafter-oriented materia will be fierce, and prices will be high.

    The situation then partially reverses, where battlers (say), purchase gear from crafters, turn said gear into crafter materia, and sell said drastically marked-up materia back to the crafters.
    (1)

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