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Thread: Materia System

  1. #451
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    Y that part. I wish i could answer it but i do hope their are either NQ or HQ not this +1,2,3 crap. keep it simple and easy. I'mnot really a big fan of so many +1,2,3, items just takes so much inventory space. like most i toss/npc all my +1,2.
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  2. #452
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    Quote Originally Posted by Peregrine View Post
    The Boss said it himself in his first pitch of materia in the topic Crafting: OMG fix it IIRC.
    OK thank you. I do agree materia weapons should become Rare EX.
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  3. #453
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    Wynn's Avatar
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    Quote Originally Posted by Peregrine View Post

    This system inherently serves crafters once already. It essentially forces battlers and gatherers to buy multiple sets of gear from you, where originally they only had to buy one. That should be crafters' only reward. Someone actually buying all the **** they spam.
    I'm not sure I understand what you mean here. I'm not sure I've ever played a game where you purchased one set of gear ever for the life of your character. Can you clarify what you mean so that I can fully understand your point?

  4. #454
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    I will do all materia inlaying for all GS and BS for free. Saying it right now, this just isn't right for crafters to get to double dip on this system.

    Battlers now have to pay crafters to start making materia. If they don't pay crafters, they can't make materia. Crafters get to charge whatever they want for the base weapons now. Then if a battler does make a materia and tries to sell it, a crafter will simply pick it up, put it into a weapon, then pass that cost RIGHT back onto a battler with a hefty markup for that crafters' services and combination of materia and quality of weapon. The battler has to pay the crafter twice, and the crafter can pass every last gil's cost of their activity back onto the battler.

    NOT ONLY does the battler have to pay the crafter twice, but the battler did 90% of the work and yet the crafter gets 90% of the profits.

    It's not right.
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    Last edited by Peregrine; 06-04-2011 at 07:37 AM.

  5. #455
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    Quote Originally Posted by Wynn View Post
    I'm not sure I understand what you mean here. I'm not sure I've ever played a game where you purchased one set of gear ever for the life of your character. Can you clarify what you mean so that I can fully understand your point?
    Instead of buying one Jade crook to use, now you end up buying one to use and five or six just to turn into materia. That is where crafters benefit. The consumption of the gear they make goes up six-tenfold.
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  6. #456
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    Quote Originally Posted by Peregrine View Post

    Battlers now have to pay crafters to start making materia. If they don't pay crafters, they can't make materia. Crafters get to charge whatever they want for the base weapons now. Then if a battler does make a materia and tries to sell it, a crafter will simply pick it up, put it into a weapon, then pass that cost RIGHT back onto a battler with a hefty markup for that crafters' services and combination of materia and quality of weapon. The battler has to pay the crafter twice, and the crafter can pass every last gil's cost of their activity back onto the battler.

    It's not right.
    Isn't that how anything works though? If I'm a contractor doing glass work on someone's home, I buy my materials, in this case glass. I then pass that cost on to the customer for whom I'm doing glass work for. Why wouldn't I?
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    Last edited by Wynn; 06-04-2011 at 07:37 AM. Reason: edit in quote to clarify what post I am responding to.

  7. #457
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    Quote Originally Posted by Peregrine View Post
    Instead of buying one Jade crook to use, now you end up buying one to use and five or six just to turn into materia. That is where crafters benefit. The consumption of the gear they make goes up six-tenfold.
    Ok, gotcha. That sounds like a fair concern to me.

  8. #458
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    Quote Originally Posted by Wynn View Post
    Isn't that how anything works though? If I'm a contractor doing glass work on someone's home, I buy my materials, in this case glass. I then pass that cost on to the customer for whom I'm doing glass work for. Why wouldn't I?
    In this example, you are the person that both sells the glass and makes the house. You can thus charge whatever the hell you please for the glass and they have to pay it.

    In a balanced system, you would have to purchase the glass from someone who isn't you.

    In this case, crafters get to pay themselves with gatherers' and battlers' money.
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  9. #459
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    Quote Originally Posted by Peregrine View Post
    In this example, you are the person that both sells the glass and makes the house. You can thus charge whatever the hell you please for the glass and they have to pay it.

    In a balanced system, you would have to purchase the glass from someone who isn't you.

    In this case, crafters get to pay themselves with gatherers' and battlers' money.
    Isn't it crafters' goal to make money? That's the real reason most people craft, also if you're worried that crafters will have too much money, there just needs to be a gil sink for them. Also if I feel like someone is charging too much, I'll just go to another crafter, there's always someone willing to sell their services for less.
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  10. #460
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    I would be flabbergasted if a crafter tried to make me pay him a ridiculous amount of gil to add a piece of materia to my weapon. One big thing being that's its a 100% chance to work, there is no failure. So why would I pay you more for your rank when the next joe-schmoe at the required rank can do it just as well as you?

    Oh so the crafter says he has the best gear, well that doesn't matter because it would still be 100% and the crafter doesn't determine if the materia is HQ, I believe HQ is determined by what the wearer of the weapon/armor does to get the AP to 100%. (At least that is how I read it, maybe I read it wrong)

    I agree with Peregrine on this one, and if anyone on Trabia needs materia infused to something an Armorer or a Blacksmith can do I will do it free of charge; just have the mats.

    Also on the note of R/EX-ing the items why not have something like an AUG (Augmented) icon instead: Basically it would restrict the person from being able to put it up for sale in the market wards, but allows them to put it up for sale in their bazaar instead, it can also still be traded obviously. That way the MWards don't get even more convoluted with unnecessary complications like mentioned above.
    (0)

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