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Thread: Materia System

  1. #441
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    Oh boy they scrapped the idea of materia'd gear being unsellable.
    They sure do like to make it difficult on themselves, don't they?

    A. Someone permutate how many kinds of jade crooks that'll be on the market if there are 4 qualities of jade crooks and 4 kinds of materia, with up to two materia per jade crook.

    B. So crafters not only benefit from forcing their overproduced crap down other people's throats...they get to charge again for it? Hello, that doesn't make sense.
    (1)

  2. #442
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    Quote Originally Posted by Peregrine View Post
    Oh boy they scrapped the idea of materia'd gear being unsellable.
    They sure do like to make it difficult on themselves, don't they?

    A. Someone permutate how many kinds of jade crooks that'll be on the market if there are 4 qualities of jade crooks and 4 kinds of materia, with up to two materia per jade crook.

    B. So crafters not only benefit from forcing their overproduced crap down other people's throats...they get to charge again for it? Hello, that doesn't make sense.
    You have a gigantic chip on your shoulder. You should do something about that.

  3. #443
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    Quote Originally Posted by Cairdeas View Post
    Most likely materia wont activate if your underrank.

    And you base this on?

  4. #444
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    Cairdeas's Avatar
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    Quote Originally Posted by Wynn View Post
    And you base this on?

    Augments didn't Activate in FFXI under Levelsync. Its the same premise.
    (0)
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  5. #445
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    Physic's Avatar
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    Quote Originally Posted by Peregrine View Post
    Oh boy they scrapped the idea of materia'd gear being unsellable.
    They sure do like to make it difficult on themselves, don't they?

    A. Someone permutate how many kinds of jade crooks that'll be on the market if there are 4 qualities of jade crooks and 4 kinds of materia, with up to two materia per jade crook.


    B. So crafters not only benefit from forcing their overproduced crap down other people's throats...they get to charge again for it? Hello, that doesn't make sense.
    yeah, selling materia makes sense, selling gear with materia on it, ehhh seems like a lot of trouble, without much reward. I guess they were afraid people wouldnt be able to find crafters, i dunno
    (0)

  6. #446
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    Quote Originally Posted by Cairdeas View Post
    Augments didn't Activate in FFXI under Levelsync. Its the same premise.
    XI is not relevant to XIV. Come on people, really. This is getting old. Stick to the facts.

  7. #447
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    Quote Originally Posted by Wynn View Post
    You have a gigantic chip on your shoulder. You should do something about that.
    And you are a...Yup midboss crafter. Expected/10.

    This system inherently serves crafters once already. It essentially forces battlers and gatherers to buy multiple sets of gear from you, where originally they only had to buy one. That should be crafters' only reward. Someone actually buying all the **** they spam.

    Now, however, not only do battlers and gatherers have to keep giving gil to crafters to buy multiple copies of the gear they spam, now I'm sure at increased prices...but crafters aren't going to inlay the materia for free. Whatever they have to purchase the materia at, they'll pass that cost back onto the battlers who made that materia in the first place, then CHARGE them whatever they feel like for the inlayed tool.

    It's ridiculous. No crafter deserves that nonsense.

    If you can't see how that system is ridiculously imbalanced to serve crafters, you're blind.

    Make any piece of gear that a crafter puts materia into EX. Crafters don't deserve anything but tips for inlaying gear with materia, because they already benefit from scores of battlers and gatherers buying their products.
    (0)
    Last edited by Peregrine; 06-04-2011 at 07:12 AM.

  8. #448
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    Hi Frebaut,

    If you're referring to this part of the original post

    "During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats."
    That doesn't explicitly answer what I (and others) are asking. Sure, NQ "stat material will have beneficial stats," but that could mean a Crab Bow NQ creates a "Double Attack Materia NQ" or maybe an "HQ1". But it doesn't answer if using a Crab Bow +3 *exclusively* creates a "Double Attack Materia +3" or some "Triple Attack Materia".

    Any special difference that an HQ Item generates (other than something like slightly increased chance of HQ'ing perhaps) would lead to people pursuing more of the HQ Item to try and get that elusive Rare Materia, thereby flooding the market with more failed attempts.
    (0)

  9. #449
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    Quote Originally Posted by Peregrine View Post
    Oh boy they scrapped the idea of materia'd gear being unsellable.
    They sure do like to make it difficult on themselves, don't they?

    A. Someone permutate how many kinds of jade crooks that'll be on the market if there are 4 qualities of jade crooks and 4 kinds of materia, with up to two materia per jade crook.

    B. So crafters not only benefit from forcing their overproduced crap down other people's throats...they get to charge again for it? Hello, that doesn't make sense.

    Not sure wheir they said you couldn't sell an item with Materia in it. Can you show me the post? I tried looking for it and couldn't find it.
    (0)

  10. #450
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    Quote Originally Posted by Frebaut View Post
    Not sure wheir they said you couldn't sell an item with Materia in it. Can you show me the post? I tried looking for it and couldn't find it.
    The Boss said it himself in his first pitch of materia in the topic Crafting: OMG fix it IIRC.
    (0)

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