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Thread: Materia System

  1. #431
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    Rentahamster's Avatar
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    Renta Hamster
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    Quote Originally Posted by Chrees View Post
    I really don't want to have to go see every single item on the list, which will no doubt be priced differently depending on what materia is attached to it, just to find the one I want.
    This is a very real possibility.
    (1)

  2. #432
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    Chrees's Avatar
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    Quote Originally Posted by Rentahamster View Post
    This is a very real possibility.
    I know...but a Lalafell can dream, right?
    (1)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  3. #433
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    Quote Originally Posted by Corrderio View Post
    Oh boy....
    They gotta force people into using them or dropping them somehow. Gotta keep that economy going, I guess.
    (0)

  4. #434
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    Teknoman's Avatar
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    They gotta force people into using them or dropping them somehow. Gotta keep that economy going, I guess.
    Unless they have a seperate section in the inventory like crystals do.
    (0)


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  5. #435
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    Quote Originally Posted by Teknoman View Post
    Unless they have a seperate section in the inventory like crystals do.
    Yeah, I'm just thinking about people hording materia for long periods of time, especially if they gave the materia tab like 50 spaces. Anyway I guess it wouldn't be that big of a deal since materia is destroyed once you remove it.
    (0)

  6. #436
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    Quote Originally Posted by Kiara View Post
    Hi Bayohne,

    Thanks for the additional information. Much appreciated!

    If you could inquire with Yoshida-san and the team about one pressing aspect (this was brought up by a few people in this thread already):

    • Please consider NOT having HQ versions of an Item be the only way to spawn an HQ Materia / Rare Materia, otherwise the Market will be FLOODED with even more Normal Quality or +1, +2 items as hardcore players try to get more +3 Items to turn into HQ Materia.

    If they want to give some bonus for using an HQ Item, let it be for a slightly increased *chance* of an HQ Materia, at the most. For example, a Crab Bow (Normal Quality) has a 10% Chance to generate a Double Attack Materia. Using a Crab Bow +3 gives you a 12% Chance to generate the same Materia. That's it.

    If the team makes it so that the Crab Bow +3 is the ONLY way to get a Rare Materia or an HQ Materia, then we're going to see far more flooding of the Markets than before (worsening the problem with Item Glut right now, not making it better), since all the hardcore crafters will be trying to make TWICE as many +3 Items (1 to turn into Materia, 1 to attach it to).

    Thanks.
    Why don't you reread what was posted from the Dev's. Your answer is in their about the HQ question. Now I'm not going to show you, you need to find it yourself. Good luck.


    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert that weapon or armor into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.

    During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats.

    Also, you will be able to purchase and trade materia freely.

    Crafters will be able to utilize the catalysts that gatherers obtain and attach a single materia to an item (there is no chance of failure). The materia you will be able to attach will depend on the type of weapon and the type of stat that matches the equipment slot. There are a variety of different combinations of materia that can be attached to each equipment slot’s item, so each player will need to decide what they want to pursue.

    In addition to this, you will also be able to remove materia from items that have had materia attached to them. However, upon removal you will lose the materia, so you should probably only remove it when you definitely have a better upgrade to replace it with.

    Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…
    We're looking forward to hearing feedback on this!

    *Rep note: Similar to "affection" not "attaching" something.
    (Please note that some terms may not be final and may be subject to change in the future.)
    (*Updated: 5:30pm PST to clarify)
    (0)
    Last edited by Frebaut; 06-04-2011 at 06:34 AM.

  7. #437
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    zaviermhigo's Avatar
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    Could you put materia's slot in the crystals/shards/clusters tab? That would help a lot.
    (0)

  8. #438
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    grandra's Avatar
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    Is there anything in place in order to discourage low levels equipping rank 40+ equipment with high level materia on it like some kind of required level to even equip it?
    (0)
    Last edited by grandra; 06-04-2011 at 07:01 AM.

  9. #439
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by grandra View Post
    Is there anything in place in order to disencourage low levels equipping rank 40+ equipment with high level materia on it like some kind of required level to even equip it?
    Most likely materia wont activate if your underrank.
    (0)
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  10. #440
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    Lienn's Avatar
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    Hopefully by "your inventory" Bay meant "materias' own inventory"...or else things might turn even more complicated ^^::
    (0)

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