Hi Bayohne,
Thanks for the additional information. Much appreciated!
If you could inquire with Yoshida-san and the team about one pressing aspect (this was brought up by a few people in this thread already):
- Please consider NOT having HQ versions of an Item be the only way to spawn an HQ Materia / Rare Materia, otherwise the Market will be FLOODED with even more Normal Quality or +1, +2 items as hardcore players try to get more +3 Items to turn into HQ Materia.
If they want to give some bonus for using an HQ Item, let it be for a slightly increased *chance* of an HQ Materia, at the most. For example, a Crab Bow (Normal Quality) has a 10% Chance to generate a Double Attack Materia. Using a Crab Bow +3 gives you a 12% Chance to generate the same Materia. That's it.
If the team makes it so that the Crab Bow +3 is the ONLY way to get a Rare Materia or an HQ Materia, then we're going to see far more flooding of the Markets than before (worsening the problem with Item Glut right now, not making it better), since all the hardcore crafters will be trying to make TWICE as many +3 Items (1 to turn into Materia, 1 to attach it to).
Thanks.