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Thread: Materia System

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  1. #1
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    So... We take pieces of gear, grow attached to them, turn them to "materia" and insert them elsewhere to increase stats. That's the base concept of the system. Would it be safe to assume that this means we are just raising those stats that has always been in equipment, then? That is to say, VIT, STR, Accuracy, Evasion, Perception, etc.

    Sooo... None of those fancy, fun things like skills being modified, permanent (probably weakened) buffs, etc.?

    Eh, guess it could still be kinda fun. We finally have something to grind on than your SP from time to time (though probably through the exact same method, haha).
    (1)

  2. #2
    Player
    Maxi_Irving's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lionix View Post
    So... We take pieces of gear, grow attached to them, turn them to "materia" and insert them elsewhere to increase stats. That's the base concept of the system. Would it be safe to assume that this means we are just raising those stats that has always been in equipment, then? That is to say, VIT, STR, Accuracy, Evasion, Perception, etc.

    Sooo... None of those fancy, fun things like skills being modified, permanent (probably weakened) buffs, etc.?

    This is a good question. I would like some of the more rare materia to offer some kind of added passive ability.
    (0)

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