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Thread: Materia System

  1. #411
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    Quote Originally Posted by Rowyne View Post
    By destroying the gear (which didn't happen in FFVII, IIRC). ie, disenchanting.
    The main premise of Materia is the same, where it comes from and certain subtleties are different. Again i will use the word "magic" that is found in every game these days, the term usually means the same thing, however where the magic comes from and other subtleties are different from game to game. I really don't see you having any logical grounds to dispute the name other than "its in FF7, and that is where it belongs". The term Materia is not tied down to just FF7 so i don't see the point of arguing this any further.

    Again just because one game uses a term and creates a deep back ground story behind it, dose not mean the word is struck from gaming terminology libraries; if the word fits use it.
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    Last edited by Bled; 06-03-2011 at 10:24 AM.

  2. #412
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    My apologies, Bled, if I seem argumentative. I'm only trying to make the point that the proposed 'Materia' system (which I put in quotes until it is officially named) feels like a very different concept than the original Materia system of FFVII. I still feel it deserves a unique name, but I've stated that well enough.
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    Last edited by Rowyne; 06-03-2011 at 10:54 AM.

  3. #413
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    Quote Originally Posted by Rowyne View Post
    My apologies, Bled, if I seem argumentative. I'm only trying to make the point that the proposed 'Materia' system (which I put in quotes until it is officially named) feels like a very different concept than the original Materia system of FFVII. I still feel it deserves a unique name, but I've stated that well enough.
    aye we have all got our points across, are views are our own. The topic ran away on such a technicality, and has been pointless since.
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  4. #414
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    Quote Originally Posted by Bled View Post
    aye we have all got our points across, are views are our own. The topic ran away on such a technicality, and has been pointless since.
    Too true. /bow

  5. #415
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    Quote Originally Posted by Rowyne View Post
    Shall I reiterate why it shouldn't use the name?
    To appeal to fanboys.
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  6. #416
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    Quote Originally Posted by Rentahamster View Post

    As YoshiP stated when he first gave word about the Materia system, one of the aims is to stimulate the economy. Having gear be consumed would help to reduce the excess amount of items we have in circulation.
    Well it may very well increase the number of items in circulation. It's that they're actually circulating that is the main goal.
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  7. #417
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    In Crisis Core (PSP) you could transform materia into stronger materia so this follows the basic principles of this system, save for you are upgrading a weapon into materia instead of materia into materia.
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    Last edited by OMEGA_HACK; 06-03-2011 at 03:13 PM. Reason: intoxication

  8. #418
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    Quote Originally Posted by Peregrine View Post
    Well it may very well increase the number of items in circulation. It's that they're actually circulating that is the main goal.
    Whatever the case, they're designing it to fulfill the goal of economic stimulation. Whether or not that goal occurs in reality, however, remains to be seen. We probably won't know until they implement in the patch and we see wide-scale use.
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  9. #419
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    Several, several pages later I make my comment! I love the idea of materia in FFXIV. It feels like it adds a of customization to your armor and weapons. I would say this would motivate me to continue on ranking up weaver.
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  10. #420
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    Quote Originally Posted by Physic View Post
    its just because, lets say that while you have an item equiped you get attachment, and you have some good item that you want to add materia too, The system would encourage you to wear the gear that needed to level, and not the one that you wanted to make powerful.
    hence you would be using your gimped attachment gear most of the time rather than your god armor of the heavens. It makes a lot of sense while your leveling, to give your new gear some boost from your old, but high level, it means wear gimp gear, equip god gear for boss only maybe.

    soooo they got to figure how to balance that urge
    And when doing leve's does it really matter what gear you're wearing? or in behest does it really matter what you wear? when farming does it really matter what you wear? Those are the times someone can wear the gear they want to turn into materia. As far as the gear you want to attach said materia to is not your everyday gear to use on a sub level class anyways? This seems like an end game focus activity to take you rank 30-40 gear sets and convert those to materia to attach to your harlie's vest or buccaneers shirt or tricorn.


    As well rank 50 is not the final rank in this game looking into the future so all that gear you wore for dungeons and the current "end game"activities you can then quper power to use on you're JSE or ranking gear for 50+ when the time comes.

    Guys everyone keeps seeing only things from a limited perspective look at the possible growth of the system, in relation to the growth of the game.

    @ peregrine I make more gil farming shards and gathering mats for crafter than doing anything else in game. by breaking the system into three distinct activities allows all professions in the game to take part in the economy. Battle classes to evolve gear into materia, gathers to get the binding ingredients, and crafters to put it together and sell. RMT is a problem we'll face when we get there and botters big deal they'll get dealt with when SE deals with them. Otherwise your other comments and ideas most of which I strongly agree with the conceptual understanding we have about this system. It does have some interesting possibilities available to devs and players alike.

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