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Thread: Materia System

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  1. #10
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    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by AuctionGirl View Post
    While you live life... you are grinding... (work/school/eating/walking/driving, etc)

    Everything you do is a grind. Its how the user perceives this grind.

    If you enjoy what you do, the grind doesn't bother you.

    Anyways, I am for the "Materia" System, I think it will add another depth to weapons and armors.
    They need to fix the stat issues before they bring this system into the game, or else people will call the upgrades a complete waste etc...
    Right. You can't make the grind something idiotic that asperger's kids excel at that everyone else finds boring, which is skilling up mindlessly on cave rats to achieve their goal of looking better than everyone else. You have to make the activity engaging if you want to attract quality players to the game. Otherwise you just attract nameless drones to do nameless drone tasks, and they like it because it's the only thing they're good at...by default because no one better than them can tolerate the ****ty activity.

    I don't want a materia system where drone players and low-skill players are given the keys to the car and house because they have an anal insistance to do whatever it takes to mindlessly plow all day through poor game design. I want the house to be owned by people who deserve it.

    Some people in the crowd drool at the thought of mind-numbingly bad grind, because they know everyone else will quit it, leaving them to dominate it. These are the people who are quick to argue, "Well if you don't want to farm materia, buy it." Of course they say that. They want you OUT of their potential market, even if that means making the market garbage.

    Unfortunately the product is **** because those players champion mediocrity as a weedout of their competition. It's quality sabotage for their own benefit.
    (1)
    Last edited by Peregrine; 06-03-2011 at 01:09 AM.

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