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  1. #1
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    Quote Originally Posted by Quanta View Post
    It's more like people want to do things that they find interesting. Mindlessly killing the same mobs over and over again so that your sword wubs you wots sounds about as exciting as entering data into a spreadsheet.
    yet mindlessly doing the same dungeon over and over again is acceptable(according to everyone pointing out the fun in certain other games)

    its a circular arguement

  2. #2
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    Quote Originally Posted by TheVedis View Post
    yet mindlessly doing the same dungeon over and over again is acceptable(according to everyone pointing out the fun in certain other games)
    It's not, actually. It's just as shallow and repetitive. Still, a dungeon run is slightly more interesting than straight killing, if for no other reason than to see in-game NPCs ham it up boasting about their evil plans before they try and destroy you.

    On a related note, SE should get Norio Wakamoto to voice every villain. It'd be epic.
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    Quote Originally Posted by Quanta View Post
    It's not, actually. It's just as shallow and repetitive. Still, a dungeon run is slightly more interesting than straight killing, if for no other reason than to see in-game NPCs ham it up boasting about their evil plans before they try and destroy you.

    On a related note, SE should get Norio Wakamoto to voice every villain. It'd be epic.
    and in the end thats all MMOs are
    every MMo is just a grind in one form or another

    yet it still gets brung up as something that people really dont like about every MMO
    yet they keep playing them

  4. #4
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    Quote Originally Posted by TheVedis View Post
    and in the end thats all MMOs are
    every MMo is just a grind in one form or another

    yet it still gets brung up as something that people really dont like about every MMO
    yet they keep playing them
    I think MMO players are secretly hoping that the companies making them will get a clue and make an MMO that doesn't utterly depend on drawing out a 30-hour gaming experience over 9000 hours in order to maximize earnings on subscriptions.
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  5. #5
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    Quote Originally Posted by Quanta View Post
    I think MMO players are secretly hoping that the companies making them will get a clue and make an MMO that doesn't utterly depend on drawing out a 30-hour gaming experience over 9000 hours in order to maximize earnings on subscriptions.
    in other words
    people want the impossible

  6. #6
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    Quote Originally Posted by TheVedis View Post
    in other words
    people want the impossible
    Pretty much, I guess.
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