yet mindlessly doing the same dungeon over and over again is acceptable(according to everyone pointing out the fun in certain other games)
its a circular arguement
My XIVPad: http://xivpads.com?2031148
It's not, actually. It's just as shallow and repetitive. Still, a dungeon run is slightly more interesting than straight killing, if for no other reason than to see in-game NPCs ham it up boasting about their evil plans before they try and destroy you.
On a related note, SE should get Norio Wakamoto to voice every villain. It'd be epic.
and in the end thats all MMOs areIt's not, actually. It's just as shallow and repetitive. Still, a dungeon run is slightly more interesting than straight killing, if for no other reason than to see in-game NPCs ham it up boasting about their evil plans before they try and destroy you.
On a related note, SE should get Norio Wakamoto to voice every villain. It'd be epic.
every MMo is just a grind in one form or another
yet it still gets brung up as something that people really dont like about every MMO
yet they keep playing them
My XIVPad: http://xivpads.com?2031148
I think MMO players are secretly hoping that the companies making them will get a clue and make an MMO that doesn't utterly depend on drawing out a 30-hour gaming experience over 9000 hours in order to maximize earnings on subscriptions.
in other words
people want the impossible
My XIVPad: http://xivpads.com?2031148
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