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Thread: Materia System

  1. #331
    Player
    BlaiseLallaise's Avatar
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    Blaise Lallaise
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    I'm calling tl;dr on the entire thread, so it's entirely possible that my thoughts have been brought up at least once. Please forgive me.

    First, who is to say that the Materia system is supposed to be a grind-fest? Perhaps it is instead intended to be done in parallel to every-day activities, such as leves, dungeons or NM hunting. Maybe I use the gear I have until it is time to upgrade, then at that point I convert my old gear, go about the process of getting it attached to my new gear, then away I go adventuring again. Then again, maybe it doesn't take that long to get gear to the point of materia conversion, tempting us to go ahead and convert one piece of gear and buying/crafting and identical piece to continue ranking up towards the aforementioned upgrade rank.

    Secondly, We already know that gear can be converted into materia which can then be attached to other gear. But what comes of the gear to which the materia was attached? Can it then go through the same process and eventually be converted into materia also? In other words, can gear that has an attached materia also be converted into materia at a later time? And is the effect cumulative?
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  2. #332
    Mostly because anything that requires any form of work, no matter how light or heavy the load people call a grind.
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  3. #333
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    Quote Originally Posted by Elexia View Post
    Mostly because anything that requires any form of work, no matter how light or heavy the load people call a grind.
    you nailed it right on the head

    people want easy free stuff
    they dont wanna work for it

  4. #334
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Grind in an MMO trying to last more than a month?

    Surely you jest!

    This sounds entertaining, and a step towards me enjoying this game for years to come, as opposed to being bored after a month of entertaining yet fast-food content. Longevity makes me a happy grinder.

    In this genre ,if an MMO lasts for a month, it is considered a flop regardless of how much you enjoyed it for that month. Yet any type of grind to add longevity is shunned on at the same time. It's not a concept that works unless you have a huge, massive pool of players that come and go keeping the sub numbers relatively stable.
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    Last edited by Betelgeuzah; 06-02-2011 at 11:54 PM.

  5. #335
    Player
    KumaAkuma's Avatar
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    Kuma Akuma
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    Omega
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    Marauder Lv 90
    Quote Originally Posted by TheVedis View Post
    you nailed it right on the head

    people want easy free stuff
    they dont wanna work for it
    If there actually is an "it", instead of a mirage of an "it", then I would work for "it".
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  6. #336
    Player
    Drex's Avatar
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    Schism Drexar
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    Quote Originally Posted by Cairdeas View Post
    Its only high risk if your trying to add a second materia slot.
    I know, I was j\k

    From my point of view: more risk more fun
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  7. #337
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    Chromeo_El_Lobo's Avatar
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    Chromeo Ellobo
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    If you don't want to grind to make the "uber" materia from lesser gear than you wear, you could just...you know, buy it.

    I love the sound of this new system. It will help all discipline types as far as I can see. Especially with how it'll give far more incentive for crafters to keep building armor of ALL ranks.
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  8. #338
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    Quanta's Avatar
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    Quanita Starfire
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    Quote Originally Posted by TheVedis View Post
    you nailed it right on the head

    people want easy free stuff
    they dont wanna work for it
    It's more like people want to do things that they find interesting. Mindlessly killing the same mobs over and over again so that your sword wubs you wots sounds about as exciting as entering data into a spreadsheet.
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  9. #339
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    Quote Originally Posted by Quanta View Post
    It's more like people want to do things that they find interesting. Mindlessly killing the same mobs over and over again so that your sword wubs you wots sounds about as exciting as entering data into a spreadsheet.
    yet mindlessly doing the same dungeon over and over again is acceptable(according to everyone pointing out the fun in certain other games)

    its a circular arguement

  10. #340
    Player
    Quanta's Avatar
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    Quanita Starfire
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    Quote Originally Posted by TheVedis View Post
    yet mindlessly doing the same dungeon over and over again is acceptable(according to everyone pointing out the fun in certain other games)
    It's not, actually. It's just as shallow and repetitive. Still, a dungeon run is slightly more interesting than straight killing, if for no other reason than to see in-game NPCs ham it up boasting about their evil plans before they try and destroy you.

    On a related note, SE should get Norio Wakamoto to voice every villain. It'd be epic.
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