Citation Envoyé par Drex Voir le message
"high risk failure????.... omg pls no.. i want easy things!!" --;

Please implement it.
At the end of the day it simply sounds like you're gonna have to work more after a certain threshold to attain better results.

In other words to apply two materia into equipment, you not only need to gather two materia but also due to the added value may need to work further to see the results. It's not a linear curve for effort/reward, but until we see exactly what is lost after a failure and what the rate is we won't know just how much the required effort goes up in the process.

I guess there could have been better ways to handle this, but as long as we don't have to deal with the craziness that is upgrading equipment in Korean MMO's (which can go up to +7 quality with .5% success rate...) this should be fine.