Yea safe to say you're the only one who is going to have any trouble with this lol.Actually, that's another thing I don't like about it, I just didn't think it was relevant enough a point to make in my previous post. But since you brought it up...
It doesn't translate well, since the English word is 'material'. Which is simply an item component used in a crafting recipe.
I think it would be confusing.
"Hey, what are the materials needed to make that item?"
"What? You don't need any materia."
"No, materials."
Abbot and Costello 'Who's On First' wackiness ensues.
Materia is just a strange term that doesn't feel right. It's like you tried to say 'material', but you forgot the 'L'.
I may have been the only person who has argued that the word 'materia', in and of itself, does not roll nicely off the tongue and will be confusing when used in a crafting scheme.
However, I am not the only person in this thread who feels the term is too branded and specific to FFVII. And that is my main opposition to the term.
I'm fine with series tradition terms, like chocobo, moogle, job names, Cid, etc. Because they're tradition. They recur in every Final Fantasy.
However, 'Materia' was a system exclusively used in FFVII. And it wasn't even socketing for item enhancement, like we're talking about implementing in FFXIV, it was socketing for abilities and summons. In reality, the Materia system is more like FFVIII's Junctioning system.
I think people may be annoyed when they hear that FFXIV is implementing a 'Materia' system, then find out they can't summon KotR when they socket their sword with a crystal.
I think a system of crystal socketing is fantastic. It lets you customize your gear. And it definitely fits into the Final Fantasy universe. But using the name 'Materia' does not properly define the system, and it does not fit into FFXIV's crystal naming scheme.
Last edited by Rowyne; 06-03-2011 at 01:45 AM.
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Even if the Materia System is just based on stats right now, I can see some Materia that can be quested to improve Job Abilities or upgrade class abilities. FFVII was Yoshi's favorite FF game as i recall, I don't believe he would continue to stride too far away from the Materia System that existed in that game.I may have been the only person who has argued that the word 'materia', in and of itself, does not roll nicely off the tongue and will be confusing when used in a crafting scheme.
However, I am not the only person in this thread who feels the term is too branded and specific to FFVII. And that is my main opposition to the term.
I'm fine with series tradition terms, like chocobo, moogle, job names, Cid, etc. Because they're tradition. They recur in every Final Fantasy.
However, 'Materia' was a system exclusively used in FFVII. And it wasn't even socketing for item enhancement, like we're talking about implementing in FFXIV, it was socketing for abilities and summons. In reality, the Materia system is more like FFVIII's Junctioning system.
I think people may be annoyed when they hear that FFXIV is implementing a 'Materia' system, then find out they can't summon KotR when they socket their sword with a crystal.
I think a system of crystal socketing is fantastic. It lets you customize your gear. And it definitely fits into the Final Fantasy universe. But using the name 'Materia' does not properly define the system, and it does not fit into FFXIV's crystal naming scheme.
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