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Thread: Materia System

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  1. #1
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    Quote Originally Posted by Physic View Post
    they shouldnt link better materias to HQs. it would only make people hate NQs more, at best the should make it give slightly better chances at the same results. HQ has 10% chance to make a HQ materia versus NQ 8% chance.
    I think this is the only viable long term solution. Thus, you pay the price for whatever you think a NQ, +1, +2, or +3 weapon is worth to damage with, not what it could potentially turn into materia-wise. Otherwise yes. The rich get richer and the poor get poorer.

    Bad: NQ Toothed falchion turns into STR+5. +1 Toothed falchioin turns into ATT+4 more often. Toothed Falchion+2 turns into double attack+1% more often. Toothed Falchion+3 turns into Double attack+2% more often.

    NQ Toothed falchion goes from trash...to even worse trash. No one is going to pay a cent for that ****.
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    Last edited by Peregrine; 06-02-2011 at 12:32 PM.

  2. #2
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    Quote Originally Posted by Peregrine View Post
    I think this is the only viable long term solution. Thus, you pay the price for whatever you think a NQ, +1, +2, or +3 weapon is worth to damage with, not what it could potentially turn into materia-wise. Otherwise yes. The rich get richer and the poor get poorer.

    Bad: NQ Toothed falchion turns into STR+6. +1 Toothed falchioin turns into ATT+4. Toothed Falchion+2 turns into double attack+2%. Toothed Falchion+3 turns inot Double attack+3%.

    NQ Toothed falchion goes from trash...to even worse trash. No one is going to pay a cent for that ****.
    From Bayohne's post:

    During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats.
    So maybe an NQ item has a lower probability of generating an HQ stat materia. That won't result in said NQ item being worthless. It merely means the price of the NQ item is lower, corresponding both to its lower value as an item, and its lower probability of making an HQ materia.

    What is wrong with this scenario?
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  3. #3
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    Quote Originally Posted by Amineri View Post
    From Bayohne's post:



    So maybe an NQ item has a lower probability of generating an HQ stat materia. That won't result in said NQ item being worthless. It merely means the price of the NQ item is lower, corresponding both to its lower value as an item, and its lower probability of making an HQ materia.

    What is wrong with this scenario?
    Essentially crafters become gatherers and battlers become crafters in that system. The relationship between crafters and gatherers is beyond broken right now, where crafters enjoy cheap and easy HQ mats to boost their shots to realllly jack of the price of THEIR HQs, because of an oversupply of +1 and +2 mats from gatherers.

    Essentially swords become ores, and when swords become ores, the lion's share of the power will be owned by the person doing something with those swords. IE not the crafters.

    As much as I hate to see crafters abusing how common gathering HQ's are and essentially profitting from a gatherer's hard work because the gatherer's work is common and plentiful...doing that to crafters doesn't make it better.

    I dunno that'd be a pretty minor issue either way. I wouldn't mind too much.
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