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Thread: Materia System

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  1. #1
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    Join Date
    Mar 2011
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    1,651
    Yeah, I don't think that ANYTHING that crafters already over-provide should feed into the HQ rates of any new item. Let's be honest. The crafters are the problem here. Too many products. Too little to do with them.

    Thus, I don't want to see any crafters blowing +3 weapons on the best materia outcomes. I'd be okay with the only meaningful $$$$$$$$$$$$ that crafters see from this system for their services is a tip for their time. The resulting gear is not going to be sellable anyway.

    If they refuse to craft your materia into a weapon, I know I will do it for nothing. Your mats. You bought that weapon from me. That was my benefit.

    Crafters are going to rage at that statement, but really they're already benefitting from materia even if they never synth materia synths. People buy those weapons armor and tools to destroy. They get business. They already get their reward.

    You can't have crafters double dipping this system by both enjoying people buying their NQ +1 and +2 crap AND taking heavy profits from inlaying materia into things.

    One or the other.
    (0)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Peregrine View Post
    Yeah, I don't think that ANYTHING that crafters already over-provide should feed into the HQ rates of any new item. Let's be honest. The crafters are the problem here. Too many products. Too little to do with them.

    Thus, I don't want to see any crafters blowing +3 weapons on the best materia outcomes. I'd be okay with the only meaningful $$$$$$$$$$$$ that crafters see from this system for their services is a tip for their time. The resulting gear is not going to be sellable anyway.

    If they refuse to craft your materia into a weapon, I know I will do it for nothing. Your mats. You bought that weapon from me. That was my benefit.

    Crafters are going to rage at that statement, but really they're already benefitting from materia even if they never synth materia synths. People buy those weapons armor and tools to destroy. They get business. They already get their reward.

    You can't have crafters double dipping this system by both enjoying people buying their NQ +1 and +2 crap AND taking heavy profits from inlaying materia into things.

    One or the other.
    This is why I hope the "Materia Sloting" Process is just like the Repair System Put it in your bazaar as a "Materia Slotting" It asks for what materia, you pick it, it asks what you want to give a a bonus for the user to do it. You pick 5k. The first crafter to see it and fuse it gets 5k you get the slotted item.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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