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Thread: Materia System

  1. #221
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    Quote Originally Posted by Firon View Post
    But you don't know anything your saying shit about the system you haven't even used yet. You cant give feed back on something you haven't used.
    lol it's done all the time.
    Again, if you don't want to do it just go sit somewhere and wait on the product.
    This is the part where you are SUPPOSED to be helping.

    Devs don't play this game like we do. They asked for feedback on what they have, primarily so they don't keep producing the **** fest that was September without realizing it too late again.

    Understand?
    (2)

  2. #222
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    Quote Originally Posted by Firon View Post
    But you don't know anything your saying shit about the system you haven't even used yet. You cant give feed back on something you haven't used.
    They gave us quite a bit of information. With that in mind, and nothing more, you can say a lot about the system. They even gave us some potential effects and mechanisms. It works kind of like the repair system when you equip the materia. It makes gear untradeable. Among many other things, you can definitely give feedback to the fairly detailed explanation they gave.
    (1)

  3. #223
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    Quote Originally Posted by Firon View Post
    But you don't know anything your saying shit about the system you haven't even used yet. You cant give feed back on something you haven't used.

    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    they did say they were looking forward to feedback, you give feeddback on the information they presented. The people in charge can see what they already thought of or didnt, whatever your feedback is on this system is worthwhile, no reason to try to silence people doing what they asked them to do
    (2)

  4. #224
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    Rentahamster's Avatar
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    Quote Originally Posted by Rentahamster View Post
    If you read the original Japanese post, it's a little clearer that you turn the actual item into materia.
    Told ya.


    As far as not wanting to use your own HQ weapons-


    Then just buy your own materia. Or, find another HQ weapon and turn one of them into materia. It's not that big a deal.
    (2)

  5. #225
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    Quote Originally Posted by Peregrine View Post
    Running list of player critique of the Materia system, with proposed solutions:


    Problem:
    Matsui's new system focuses on rewarding the effort and innovation of players playing at their best, but this system seems to incentivize equipping low-grade equipment to battle. These focuses seem antagonistic to each other, and a player may be forced to choose between being at their best and getting materia.
    Solution
    You can attach to one tool, one weapon, and three armors at any given time. You do not have to be wearing said armor to attach.
    I wouldn't agree 100% with "equipping low-grade equipment to battle". Another way to characterize this is "gives incentives to players to wear gear appropriate to the challenge". It's saying the same thing, just another way to characterize it.

    For example, your proposed solution leads to "everyone always wearing the same best gear". And this is just my own bias, but carrying around gear and not using it, in order to power it up to turn it into materia ... just seems kind of weird.
    (1)

  6. #226
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    Quote Originally Posted by Rentahamster View Post
    Told ya.


    As far as not wanting to use your own HQ weapons-


    Then just buy your own materia. Or, find another HQ weapon and turn one of them into materia. It's not that big a deal.
    They should avoid pyramid schemes where the HQ weapons make HQ parts to make HQ weapons to make HQ parts
    Then it becomes how insistant are you to climb the mountain of trash, and the vast majority of people are unable to get on top of the trash so they're buried in losses and mediocrity.

    Pyramid schemes are illegal.
    (1)

  7. #227
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    Question:

    Will jewelry items be able to have materia attached? If so, does that mean the jewelry can also be converted in materia? If not, will this not further marginalize the usefulness of jewelry?

    Also, if jewelry can have materia attached, what mechanism brings into balance using three high-rank jewelry pieces (with three pieces of materia) vs six low-rank jewelry pieces (with six pieces of materia)?
    (2)

  8. #228
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    Quote Originally Posted by Amineri View Post
    I wouldn't agree 100% with "equipping low-grade equipment to battle". Another way to characterize this is "gives incentives to players to wear gear appropriate to the challenge". It's saying the same thing, just another way to characterize it.

    For example, your proposed solution leads to "everyone always wearing the same best gear". And this is just my own bias, but carrying around gear and not using it, in order to power it up to turn it into materia ... just seems kind of weird.
    If you bring your materia crap out to get sp on, there are players out there who will not tolerate that. Thus would you rather carry around the gear with you to attach to it, or be forced to skill it up on marmots on your own time?

    I'd rather keep the 5 pieces I'm attaching to on me, while having the option to perform at my best at all times.

    OR you don't even technically have to have it on you. Maybe you trade gear you attach to to a moogle, and it atherite links it to you so that any actions you perform attach directly to the gear. Thus you trade a NPC the gear. It disappears. You go do some stuff. You come back. You get your materia with a chance of HQ.

    Thus, you can always put your best foot forward, while cooking a better foot on the backburner.
    (0)
    Last edited by Peregrine; 06-02-2011 at 11:53 AM.

  9. #229
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    I bet the further your armor level is from your class level, in either direction, the slower the "materia conversion rate" becomes until it eventually stops. So for those of you saying this'll endorse people wearing armor not appropriate for their rank just so they can convert it to materia, it probably wont play into their favor both from an efficient point of view (as they wont perform well in battle) and the materia point of view.
    (0)

  10. #230
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    Quote Originally Posted by Peregrine View Post
    They should avoid pyramid schemes where the HQ weapons make HQ parts to make HQ weapons to make HQ parts
    Not unless the NQ just can just as easily make as good materia as HQ gear.

    And if you don't want to use NQ gear to accumulate "affection points", then don't. Just buy your own materia. It's the same concept as buying stuff from gatherers because you don't want to gather, and buying stuff from crafters because your don't want to craft.
    (1)

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