Quote Originally Posted by Chinook View Post
Interesting concept, just hope that playtime (quantity) is not more important than skill and efficiency (quality) to acquire materia.
The system doesn't sound to be at all about skill and efficiency. Simply about the time it takes to wear a weapon out, then take your shot at a HQ materia. IF HQ yay upgrade, gil or trade! If NQ, trash.

Sounds like the time it takes to wear a weapon out is so that crafters can't run amok with just spamming materia-shot after materia shot to HQ like they spam crab bows already. Now there's a steady depletion of crab bows, but not an infinite paced one.

No mention on whether there are HQ catalysts, or HQ ways to put the materia onto the weapon.

If battlers are allowed to make HQ materia (reasonable, they did the work of loving on that weapon), and crafters are allowed for that rare shot to double materia a weapon (kindof overpowered but w/e if all crafters have equal opportunity)...but gatherers don't get **** to say in terms of the economic power of the new system...well...

such is the life of a XIV gatherer. Right under the bus, every time. Power to the miners!