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Thread: Materia System

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  1. #1
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    Chinook's Avatar
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    Interesting concept, just hope that playtime (quantity) is not more important than skill and efficiency (quality) to acquire materia.
    (3)

  2. #2
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    Bharata_Senka's Avatar
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    This sounds amazing. I love the idea of the "attachment points", it helps to give another threshold to reach for personal growth; helps to take the sting out of grinding.
    (0)

  3. #3
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    Quote Originally Posted by Chinook View Post
    Interesting concept, just hope that playtime (quantity) is not more important than skill and efficiency (quality) to acquire materia.
    The system doesn't sound to be at all about skill and efficiency. Simply about the time it takes to wear a weapon out, then take your shot at a HQ materia. IF HQ yay upgrade, gil or trade! If NQ, trash.

    Sounds like the time it takes to wear a weapon out is so that crafters can't run amok with just spamming materia-shot after materia shot to HQ like they spam crab bows already. Now there's a steady depletion of crab bows, but not an infinite paced one.

    No mention on whether there are HQ catalysts, or HQ ways to put the materia onto the weapon.

    If battlers are allowed to make HQ materia (reasonable, they did the work of loving on that weapon), and crafters are allowed for that rare shot to double materia a weapon (kindof overpowered but w/e if all crafters have equal opportunity)...but gatherers don't get **** to say in terms of the economic power of the new system...well...

    such is the life of a XIV gatherer. Right under the bus, every time. Power to the miners!
    (0)

  4. #4
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    Quote Originally Posted by Peregrine View Post
    The system doesn't sound to be at all about skill and efficiency. Simply about the time it takes to wear a weapon out, then take your shot at a HQ materia. IF HQ yay upgrade, gil or trade! If NQ, trash.

    Sounds like the time it takes to wear a weapon out is so that crafters can't run amok with just spamming materia-shot after materia shot to HQ like they spam crab bows already. Now there's a steady depletion of crab bows, but not an infinite paced one.

    No mention on whether there are HQ catalysts, or HQ ways to put the materia onto the weapon.

    If battlers are allowed to make HQ materia (reasonable, they did the work of loving on that weapon), and crafters are allowed for that rare shot to double materia a weapon (kindof overpowered but w/e if all crafters have equal opportunity)...but gatherers don't get **** to say in terms of the economic power of the new system...well...

    such is the life of a XIV gatherer. Right under the bus, every time. Power to the miners!
    Huh? The gatherers are the ones that collect the catalysts, without the gatherers there would be no way to join the materia with the items.
    (3)

  5. #5
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    Cairdeas's Avatar
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Huh? The gatherers are the ones that collect the catalysts, without the gatherers there would be no way to join the materia with the items.
    So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
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    Quote Originally Posted by Cairdeas View Post
    So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
    Battlers make materia without help it sounds like.
    Crafters put materia into gear using catalysts by gatherers.

    That's all I got.
    (2)

  7. #7
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    Quote Originally Posted by Cairdeas View Post
    So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
    This is how I interpreted it.

    DoW/DoM "create" materia with their weapons and armor
    Crafters are the only ones that fuse the materia to the weapons and items, but in order to do so they need the
    Gatherers to collect the catalysts in the field in order to make the process work.
    (0)

  8. #8
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    Teknoman's Avatar
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    Quote Originally Posted by Cairdeas View Post
    So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
    Its like this:

    *Equip a frostbite or flametongue
    *Use it until attachment points hit 100
    * go to your local friendly neighborhood crafter and get it turned into a materia
    *crafter uses catalyst from a gatherer to create said materia
    * gain a materia thats +strength,attack, extra fire damage/ice damage/etc.
    * place shiny new materia into the slot of one of a new weapon you want to use or armor
    *????
    *Profit


    The only way I could see not losing the weapon/equipment you converted, is if attachment points reset to 100...but then people would just be able to constantly stack the most powerful materia with little to no trouble at all...and that just wouldnt be fun.

    EDIT: I know you cant give people those rare/ex weapons, but there might be a special materia offer system like the repair system.
    (2)
    Last edited by Teknoman; 06-02-2011 at 05:54 AM.


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  9. #9
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    Cairdeas's Avatar
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    Quote Originally Posted by Teknoman View Post
    Its like this:

    *Equip a frostbite or flametongue
    *Use it until attachment points hit 100
    * go to your local friendly neighborhood crafter and get it turned into a materia
    *crafter uses catalyst from a gatherer to create said materia
    * gain a materia thats +strength,attack, extra fire damage/ice damage/etc.
    * place shiny new materia into the slot of one of a new weapon you want to use or armor
    *????
    *Profit
    This sounds interesting. It sounds like you could use the Materia to take the stats from a gear you hate the looks of and force it into a gear you like the looks of. I would enjoy this.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
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    Quote Originally Posted by Teknoman View Post
    * go to your local friendly neighborhood crafter and get it turned into a materia.
    Nope. Battlers make the materia! You'll be able to materia-ize a flametongue just fine that way.
    The catalyst isn't for making materia. It's for placing it into the new weapon.

    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I guess I get what your saying, but there could be multiple catalysts, some rarer than others.
    Yeah.
    (2)
    Last edited by Peregrine; 06-02-2011 at 05:59 AM.

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