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Thread: Materia System

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  1. #1
    Community Rep Bayohne's Avatar
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    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!

    By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert that weapon or armor into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.

    During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats.

    Also, you will be able to purchase and trade materia freely.

    Crafters will be able to utilize the catalysts that gatherers obtain and attach a single materia to an item (there is no chance of failure). The materia you will be able to attach will depend on the type of weapon and the type of stat that matches the equipment slot. There are a variety of different combinations of materia that can be attached to each equipment slot’s item, so each player will need to decide what they want to pursue.

    In addition to this, you will also be able to remove materia from items that have had materia attached to them. However, upon removal you will lose the materia, so you should probably only remove it when you definitely have a better upgrade to replace it with.

    Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…
    We're looking forward to hearing feedback on this!

    *Rep note: Similar to "affection" not "attaching" something.
    (Please note that some terms may not be final and may be subject to change in the future.)
    (*Updated: 5:30pm PST to clarify)
    (76)

  2. #2
    Player
    Cairdeas's Avatar
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    (Please note that some terms may not be final and may be subject to change in the future.)
    Two threads in one day. Ding. New Forum Achievement.

    As for feedback. The Automatic growth of equipment to earn its own materia sounds freaking awesome.
    (2)
    Last edited by Cairdeas; 06-02-2011 at 04:13 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    (Please note that some terms may not be final and may be subject to change in the future.)
    Holy crap! This sounds awesome! Thanks for the news Bayohne! You're like our own Hermes, delivering messages from the gods(devs).
    (2)

  4. #4
    Player
    Delmontyb's Avatar
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    *Rep note: Similar to "affection" not "attaching" something.
    (Please note that some terms may not be final and may be subject to change in the future.)
    Cool news! I like that we will be able to trade and purchase materia freely, thanks for this.

    Question:
    Other then materia conversion, is there plans to have Materia drop from mobs, or NM bosses, etc? I think it would be fun to find Materia in chests randomly, but also on tough mobs.
    (4)
    Work To Game on YouTube [Guides, and More]...
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    Petition for Microsoft to allow XIV with cross system play:
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  5. #5
    Player
    Kiara's Avatar
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    Thanks Bayohne / FF XIV Team.

    It's too early right now, but this bit of information certainly gives us hope. I think the fun and excitement will be in seeing what combinations you personally enjoy / want to have.

    It also adds a lot of variety to the game. I could see scenarios where you have:

    (Simple examples)

    * Iron Scutum w/ VIT +5 Materia
    vs.
    * Iron Scutum w/ Counterattack 10% Materia

    Which one is better? I guess it depends on the player. And even with the "forbidden technique" of attaching 2 Materia (instead of 1), would you rather have:

    * Iron Scutum w/ VIT +5 Materia *and* Counterattack 10% Materia
    or
    * Iron Scutum w/ VIT +5 Materia *and* VIT +5 Materia
    or
    * Iron Scutum w/ Counterattack 10% Materia *and* Counterattack 10% Materia

    If nothing else, it's going to make Items and FF XIV more interesting and fun.

    Can't wait! (^_^)
    (2)

  6. #6
    Player
    Balbanes's Avatar
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    *Rep note: Similar to "affection" not "attaching" something.
    (Please note that some terms may not be final and may be subject to change in the future.)

    HAWT! :-D
    /10
    (0)

  7. #7
    Player
    Laughlyn's Avatar
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    *Rep note: Similar to "affection" not "attaching" something.
    (Please note that some terms may not be final and may be subject to change in the future.)
    Wow sounds promising & exciting, i smell "Enchantment" for some reason lol
    Thank you for the information, looking forward to it. ^.^)b

    - Noomy
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  8. #8
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    Coldbrand's Avatar
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    *Rep note: Similar to "affection" not "attaching" something.
    (Please note that some terms may not be final and may be subject to change in the future.)
    I don't think removing materia should destroy it. I'd like if you were able to learn spells and or abilities from materia like FFVII, or especially job traits. But really, please keep calling it Materia, and please make the "crystals" spherical and look like the materia of FFVII.

    Actually, I really hope this isn't like synergy in FFXI, I REALLY hope it's not like augments, make it so you can craft specific materia and allow for combinations to unlock new effects. I don't care for randomness on my gear.
    (1)
    Last edited by Coldbrand; 06-02-2011 at 07:22 AM.

  9. #9
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!

    We're looking forward to hearing feedback on this!
    I can only say, great job and great system /clap
    (3)

  10. #10
    Player
    Ravidrath's Avatar
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    Quote Originally Posted by Bayohne View Post
    Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!


    We're looking forward to hearing feedback on this!

    *Rep note: Similar to "affection" not "attaching" something.
    (Please note that some terms may not be final and may be subject to change in the future.)
    The term "fluctuations" concerns me and makes me think of the completely random nature of XI's Augments and the general uselessness of most Evoliths.

    I think you need to establish a general baseline benefit from these (i.e. half of all stat values) and the fluctuations are positive bonuses above and beyond that.

    If later on we're talking about traits ala Bird Killer, etc. those can be HQ and harder to obtain as long as there is still some benefit from the NQ one.
    (0)

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