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Thread: Materia System

  1. #121
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    Chinook's Avatar
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    Chinook Sirocco
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    Interesting concept, just hope that playtime (quantity) is not more important than skill and efficiency (quality) to acquire materia.
    (3)

  2. #122
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    Bharata_Senka's Avatar
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    This sounds amazing. I love the idea of the "attachment points", it helps to give another threshold to reach for personal growth; helps to take the sting out of grinding.
    (0)

  3. #123
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    Sigmakan's Avatar
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    Sigmakan Kaph
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    Quote Originally Posted by Peregrine View Post
    Dangerous move to make the rate-limiting step of the process something a shard bot can do (wear out a weapon with use then try to hq materia from it). Still, sounds reasonable.
    Along the same lines, will it be the case where people will be using weapons and wearing armor just for creating Materia, instead of using the best equipment/weapons available?

    Sounds like a time sink, which may or may not be a good thing.

    Once again, this really will depend on SE executes and implements this.
    (1)

  4. #124
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    Quote Originally Posted by Chinook View Post
    Interesting concept, just hope that playtime (quantity) is not more important than skill and efficiency (quality) to acquire materia.
    The system doesn't sound to be at all about skill and efficiency. Simply about the time it takes to wear a weapon out, then take your shot at a HQ materia. IF HQ yay upgrade, gil or trade! If NQ, trash.

    Sounds like the time it takes to wear a weapon out is so that crafters can't run amok with just spamming materia-shot after materia shot to HQ like they spam crab bows already. Now there's a steady depletion of crab bows, but not an infinite paced one.

    No mention on whether there are HQ catalysts, or HQ ways to put the materia onto the weapon.

    If battlers are allowed to make HQ materia (reasonable, they did the work of loving on that weapon), and crafters are allowed for that rare shot to double materia a weapon (kindof overpowered but w/e if all crafters have equal opportunity)...but gatherers don't get **** to say in terms of the economic power of the new system...well...

    such is the life of a XIV gatherer. Right under the bus, every time. Power to the miners!
    (0)

  5. #125
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    Quote Originally Posted by Sigmakan View Post
    Along the same lines, will it be the case where people will be using weapons and wearing armor just for creating Materia, instead of using the best equipment/weapons available?

    Sounds like a time sink, which may or may not be a good thing.

    Once again, this really will depend on SE executes and implements this.
    Oy yeah. Unless they level-cap the gear and better gear yields better materia. That will incentivize wearing the best gear, and enforce wearing the APPROPRIATE gear.

    Unfortunately that will incentivize destroying the best gear. So...even less of a utility in making midlevel weapons which are just...a wasteland of supply right now. Then you have to start thinking about materia ranks, R30 materia goes in R30 weapons, made from R30 weapons, R50 materia is from R50 weapons that go into R50 weapons.

    It's gonna be a big design counter-design chain reaction to make it all work well. It's not just a simple set it and mark that check box off (like guild tasks), or it'll be lolmateria.
    (0)
    Last edited by Peregrine; 06-02-2011 at 05:38 AM.

  6. #126
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    This materia idea sounds pretty interesting. looking forward to seeing it.
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  7. #127
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    Quote Originally Posted by Peregrine View Post
    The system doesn't sound to be at all about skill and efficiency. Simply about the time it takes to wear a weapon out, then take your shot at a HQ materia. IF HQ yay upgrade, gil or trade! If NQ, trash.

    Sounds like the time it takes to wear a weapon out is so that crafters can't run amok with just spamming materia-shot after materia shot to HQ like they spam crab bows already. Now there's a steady depletion of crab bows, but not an infinite paced one.

    No mention on whether there are HQ catalysts, or HQ ways to put the materia onto the weapon.

    If battlers are allowed to make HQ materia (reasonable, they did the work of loving on that weapon), and crafters are allowed for that rare shot to double materia a weapon (kindof overpowered but w/e if all crafters have equal opportunity)...but gatherers don't get **** to say in terms of the economic power of the new system...well...

    such is the life of a XIV gatherer. Right under the bus, every time. Power to the miners!
    Huh? The gatherers are the ones that collect the catalysts, without the gatherers there would be no way to join the materia with the items.
    (3)

  8. #128
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Huh? The gatherers are the ones that collect the catalysts, without the gatherers there would be no way to join the materia with the items.
    So wait? the way I read it was you could "Grow" a materia in an equipment just from using the equipment itself or you could force one into it with crafting. (no fail rate.) But to get two materia into a equipment you have to do a special system which has a chance to fail?
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #129
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    zaviermhigo's Avatar
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    Zavier Mhigo
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    So materia is weird crap that builds on my armor and I scrape it off sometimes? JK but it kinda sounds like that from first paragraph of dev post.
    (1)

  10. #130
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Huh? The gatherers are the ones that collect the catalysts, without the gatherers there would be no way to join the materia with the items.
    It's not about you technically playing a part as a gatherer. It's whether or not you control a rate-limiting step in the process that people will demand.

    For the battler, that power sounds like it lies not in their ability to make materia (trash) but in their ability to HQ a materia (win).
    For the crafter, their ability not just to put the materia in the weapon (trash), but to put two of them in (win).
    For the gatherer...they provide the catalyst? Trash? Win?
    Gonna have to make it pretttttty rare for it to be win.
    (0)

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