Page 52 of 52 FirstFirst ... 2 42 50 51 52
Results 511 to 520 of 560

Thread: Materia System

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    There is NO point in requiring attachment pieces to be worn. That is the same kind of "doing it because that's how it seems like it should be done" that creates 4/10 games. It encourages commonly manufactured pieces to be worn out to performance-driven events and that makes no sense.

    This is an unbelievably simple argument, one which has no counter except stubborn mulishness.

    You should not have to equip gear to turn it into materia. You should always be encouraged to use your best gear, there should NEVER be a downside to putting your best foot forward.

    THAT is Final Fantasy. Not some stupid Oh well i have to choose between grinding materia and doing my best bull****.

    Time to wake up and stop petitioning for medicore decisionmaking JUST BECAUSE.
    (0)

  2. #2
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Peregrine View Post
    Time to wake up and stop petitioning for medicore decisionmaking JUST BECAUSE.
    I agree, precisely why I was making my feelings heard about introducing more loading screens to 'compromise' for better zones. However your posts came across as though you were an elitist player yourself. The fact is, they perhaps don't want what gear you equip to be the most important thing in this game, as it was in FFXI. Maybe they want players to use a variety of gear to obtain materia just so that the game is more interesting.

    Hell I don't even know if I like the proposed system, but come on... aren't you being more than a little harsh on it?
    (0)

    How many times can they mess up pre-order codes?!?

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by charliesheen View Post
    I agree, precisely why I was making my feelings heard about introducing more loading screens to 'compromise' for better zones. However your posts came across as though you were an elitist player yourself. The fact is, they perhaps don't want what gear you equip to be the most important thing in this game, as it was in FFXI. Maybe they want players to use a variety of gear to obtain materia just so that the game is more interesting.

    Hell I don't even know if I like the proposed system, but come on... aren't you being more than a little harsh on it?
    Truth is, I am an elitist player myself. I just control my behavior in-game. If I'm 75% elitist, I only start yelling when someone is just overtly failing the task they were recruited to. There's a whole other league of people who will not tolerate people wearing frankly IKEA-quality gear to performance arenas, and will not only not tolerate them, they'll pick fights with them. Even if it doesn't matter much. It didn't matter much in FFXI either and people went NUTS.

    I don't want to see it, and there's no reason to even present the two sides with each other's conflicting opinions. Best foot forward, always. No godammit that war is using his trial axe kick him.

    I don't want to hear the ensuing debate on how one should or should not equip materia grind gear out to party in. I just don't want to hear it. There is no reason to even create a system where one needs to hear that.
    (0)
    Last edited by Peregrine; 06-15-2011 at 03:15 AM.

  4. #4
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Peregrine View Post
    Truth is, I am an elitist player myself. I just control my behavior in-game. If I'm 75% elitist, I only start yelling when someone is just overtly failing the task they were recruited to. There's a whole other league of people who will not tolerate people wearing frankly IKEA-quality gear to performance arenas, and will not only not tolerate them, they'll pick fights with them. Even if it doesn't matter much. It didn't matter much in FFXI either and people went NUTS.

    I don't want to see it, and there's no reason to even present the two sides with each other's conflicting opinions. Best foot forward, always. No godammit that war is using his trial axe kick him.

    I don't want to hear the ensuing debate on how one should or should not equip materia grind gear out to party in. I just don't want to hear it. There is no reason to even create a system where one needs to hear that.
    I understand your points, however they only highlight the underlying issue with this game and most other MMOs that ever existed, and that's the entire system. It takes a lot of effort to continually provide players with challenging, unique and imaginative battles, that require genuine skill. MMOs are persistent and players eventually get bored with the content they have before them. Rather than provide those kind of battles that depend on skill, almost every MMO relies on making the outcome of battles depend on what gear you have equipped and what your stats are.

    Now I'm not proposing that stats should be removed from the game, however if a good middle ground is not met, that is all the game becomes. Maths skinned with graphics. Because of this, what you desire can never happen. There will always be people want to play a game, they don't want to watch calculations unfolding on their screen in an illustrated fashion. So they will wear gear you don't like regardless of the maths system they put in place, and the outcome will be the same - you won't be happy. It doesn't matter if it's trial weapons or just gear that isn't the best for their job. If the battle results are not dependent almost completely on skill, that is simply how it is. You aren't really complaining about anything new here. Like you said it's the same situation as FFXI really, and I think its fair to say if I turned on any MMO I can experience the same attitudes!

    Oh yeah, and I'm talking about once you have a certain level of skill. Of course if the player wears silly gear and they suck at playing too, that's an automatic fail!
    (0)

    How many times can they mess up pre-order codes?!?

  5. #5
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Peregrine - the only issue I see is that you need a method to specify which piece of equipment you gain attachment to. I'm pretty sure we don't want a system where every piece of equipment in your inventory is gaining attachment. It should probably be limited to a specific single designated item, whether it is equipped or unequipped.
    (0)

  6. #6
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Pere, we dont know all the specifics. Hell It could be that we designate an item in our inventory as the item we want to earn our AP and it doesn't necessarily have to be "Equipped" on us just in our AP assignment. If this is the case it means we can only do one at a time though most likely which would help with balance.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Cairdeas View Post
    Pere, we dont know all the specifics. Hell It could be that we designate an item in our inventory as the item we want to earn our AP and it doesn't necessarily have to be "Equipped" on us just in our AP assignment. If this is the case it means we can only do one at a time though most likely which would help with balance.
    We have the quite clear indication that equipped gear gains attachment points from an official source. That's obviously the most expected call, but it is a mistake. It undermines matsui's system and emphasis. Simultaneously cracking down on how wholehearted you have to play a job to succeed, and also giving people a reason to equip gear that isn't the best...frankly makes no sense.

    We know enough to assume that you have to be wearing the gear you're attaching to.
    (0)

  8. #8
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    I kinda like the idea of equiping different gear, running up affinity on it, then converting it to materia, gives me something to do, plus it is fun to see what each gear turns into. It should be fun.
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

Page 52 of 52 FirstFirst ... 2 42 50 51 52

Tags for this Thread