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Thread: Materia System

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  1. #1
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    Quote Originally Posted by AuctionGirl View Post
    While you live life... you are grinding... (work/school/eating/walking/driving, etc)

    Everything you do is a grind. Its how the user perceives this grind.

    If you enjoy what you do, the grind doesn't bother you.

    Anyways, I am for the "Materia" System, I think it will add another depth to weapons and armors.
    They need to fix the stat issues before they bring this system into the game, or else people will call the upgrades a complete waste etc...
    Right. You can't make the grind something idiotic that asperger's kids excel at that everyone else finds boring, which is skilling up mindlessly on cave rats to achieve their goal of looking better than everyone else. You have to make the activity engaging if you want to attract quality players to the game. Otherwise you just attract nameless drones to do nameless drone tasks, and they like it because it's the only thing they're good at...by default because no one better than them can tolerate the ****ty activity.

    I don't want a materia system where drone players and low-skill players are given the keys to the car and house because they have an anal insistance to do whatever it takes to mindlessly plow all day through poor game design. I want the house to be owned by people who deserve it.

    Some people in the crowd drool at the thought of mind-numbingly bad grind, because they know everyone else will quit it, leaving them to dominate it. These are the people who are quick to argue, "Well if you don't want to farm materia, buy it." Of course they say that. They want you OUT of their potential market, even if that means making the market garbage.

    Unfortunately the product is **** because those players champion mediocrity as a weedout of their competition. It's quality sabotage for their own benefit.
    (1)
    Last edited by Peregrine; 06-03-2011 at 01:09 AM.

  2. #2
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    AreeyaJaidee's Avatar
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    If they are going to call it the Materia system, it needs to WORK like the Materia system:

    -the more you use a Materia it lvls up
    -Materia is equippable and unequippable
    -Materia doesn't break when you remove it
    -Materia imparts skills not just lame ass stats

    Come on SE, get real. This is a halfassed attempt. We need more than just retarded atk, def, etc. Stats on our weapons. What's so great about working your ass off just to get +5 STR on a sword?!

    This is an insult. If the system isn't good no one will use it and a lot of players expecting above average quality content are going to hate you a lot.
    (1)

  3. #3
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    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by AreeyaJaidee View Post
    If they are going to call it the Materia system, it needs to WORK like the Materia system:

    -the more you use a Materia it lvls up
    -Materia is equippable and unequippable
    -Materia doesn't break when you remove it
    -Materia imparts skills not just lame ass stats

    Come on SE, get real. This is a halfassed attempt. We need more than just retarded atk, def, etc. Stats on our weapons. What's so great about working your ass off just to get +5 STR on a sword?!

    This is an insult. If the system isn't good no one will use it and a lot of players expecting above average quality content are going to hate you a lot.
    I wouldn't put it passed me if this was only the start of a System that will expand into something much more.
    (0)

  4. #4
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    We could only hope so. I doubt it will have time to expand if the dungeon sucks.

    Because SE will loose their remaining playerbase to WoW or the much anticipated and content rich Guild Wars 2.

    Without a playerbase they won't get a chance to even have a reason to continue anything ff14 related.

    This next patch is a deal maker or breaker.

    I'm wishing with all my might that they pull a giraffe out the hat instead of a bunny. Why? Because ppl are tired of the same **** again and again. Fool me once...
    (0)

  5. #5
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    Teknoman's Avatar
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    Quote Originally Posted by AreeyaJaidee View Post
    If they are going to call it the Materia system, it needs to WORK like the Materia system:

    -the more you use a Materia it lvls up
    -Materia is equippable and unequippable
    -Materia doesn't break when you remove it
    -Materia imparts skills not just lame ass stats

    Come on SE, get real. This is a halfassed attempt. We need more than just retarded atk, def, etc. Stats on our weapons. What's so great about working your ass off just to get +5 STR on a sword?!

    This is an insult. If the system isn't good no one will use it and a lot of players expecting above average quality content are going to hate you a lot.
    Not necessarily. Magicite started in VI, was seen in XI, and XII as well. In all 3 games magicite functioned differently, so just because it shares the name doesnt mean it has to be exactly the same.

    And those extra stats can go a long way, doesnt just mean it'll be attributes though. Could have crit rate up, elemental attack added, absorb/defense for equipment, and more.

    Its not half assed in the least bit, since we will/already have classes and jobs with skills that unlock via level up or quests. Stats are very important in games like this as well...thats why we're in the predicament we're in now...stats not having any real discernible effect.
    (1)
    Last edited by Teknoman; 06-03-2011 at 02:27 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #6
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    Jennestia's Avatar
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    Yeah, they'll put all focus back onto XI -- which would make the select "if you like XI so much why don't you go play it and let XIV become it's old thing without you guys holding it back?" people happy that XIV would be unsupported in favor of their established MMO.
    (0)

  7. #7
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    Still, I wouldn't expect crazy things out of the system. It's meant to deal with the flashpan economy mechanics that generate mountains of crap equipment and weapons in order to make anything someone's willing to pay for. It's not meant to dramatically complicate the battle system.

    They'll probably make you choose between things like Str+4, Att+3, or double attack+1%. That's a tough call depending on Matsui's tightened battle stats.

    Materia's not going to make or break your character into either a gimp or an epic hero known throughout the land. Not meant to be that.
    (0)

  8. #8
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    AreeyaJaidee's Avatar
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    You know accepting less is how you continue the tradition of getting less. Especially in a time where SE listens to our opinions.

    Don't say it isn't "meant" to be that. As if you could possibly know. There is very little more than speculation at this point.

    My point was in focus if what info IS known at this time.

    If every player adapted YOUR "just accept it as it is" mentality then I doubt half the fixes and implementations we have to date would have come about.

    But they did come, and you know why? Because ppl that cared argued and voted passionately.

    We are the ones effecting change.
    (1)

  9. #9
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    Jennestia's Avatar
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    Hell it didn't in VII (broken nature of the game aside, and I mean literally broken, *cough magic resistance*) and you could actually complete the game without using non-story driven materia (Long range/Chocobo lure etc.) They probably wanted to avoid calling it something too generic like Enchantment.
    (0)

  10. #10
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    IveraIvalice's Avatar
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    keep the materia name. its good. some people just wont let go of somethings.
    its like summonings, they look different in like every game but its still the same thing, get over it
    (0)

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