My XIVPad: http://xivpads.com?2031148

 
			
			
				It's more like people want to do things that they find interesting. Mindlessly killing the same mobs over and over again so that your sword wubs you wots sounds about as exciting as entering data into a spreadsheet.
yet mindlessly doing the same dungeon over and over again is acceptable(according to everyone pointing out the fun in certain other games)
its a circular arguement
My XIVPad: http://xivpads.com?2031148

 
			
			
				It's not, actually. It's just as shallow and repetitive. Still, a dungeon run is slightly more interesting than straight killing, if for no other reason than to see in-game NPCs ham it up boasting about their evil plans before they try and destroy you.
On a related note, SE should get Norio Wakamoto to voice every villain. It'd be epic.
Grind in an MMO trying to last more than a month?
Surely you jest!
This sounds entertaining, and a step towards me enjoying this game for years to come, as opposed to being bored after a month of entertaining yet fast-food content. Longevity makes me a happy grinder.
In this genre ,if an MMO lasts for a month, it is considered a flop regardless of how much you enjoyed it for that month. Yet any type of grind to add longevity is shunned on at the same time. It's not a concept that works unless you have a huge, massive pool of players that come and go keeping the sub numbers relatively stable.
Last edited by Betelgeuzah; 06-02-2011 at 11:54 PM.

 
			
			
				If you don't want to grind to make the "uber" materia from lesser gear than you wear, you could just...you know, buy it.
I love the sound of this new system. It will help all discipline types as far as I can see. Especially with how it'll give far more incentive for crafters to keep building armor of ALL ranks.
And your weapon will grow more attached during those dungeon runs, anyway.
This is grind that happens on top of the other activities you do. Leveling, questing, raiding, pvp'ing- you'll gain materia during all this.



 
			
			
				Yep -- doing something over and over = grinding in all sense of the word. If you like doing end-game activities, you're grinding end-game; If you like doing crafting or fishing, you're grinding -- if you like collecting artifacts, you're grinding and so on.
It's unavoidable in the MMORPG, let alone RPG genre.
While you live life... you are grinding... (work/school/eating/walking/driving, etc)
Everything you do is a grind. Its how the user perceives this grind.
If you enjoy what you do, the grind doesn't bother you.
Anyways, I am for the "Materia" System, I think it will add another depth to weapons and armors.
They need to fix the stat issues before they bring this system into the game, or else people will call the upgrades a complete waste etc...
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 Originally Posted by Elexia
 Originally Posted by Elexia
					
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