Meh. I'm just trying to keep pace with you.What in god's name are you talking about? Every expansion came with newer NMs that had even longer or harder to time spawns. Tiamat and the other king wyrms, Hydra, Cerberus, and Khimaira. All the way to Sandworm and Dark Ixion that came out with WoTG.
You have absolutely no clue what you are talking about.
Then don't play. PLEASE.
This thread is the biggest waste of bandwidth. 75 pages of the same thing repeated over and over. Redundancy is redundant.
http://mercsxiv.enjin.com/home
Keep pace with what? Failing to personally insult people and making stuff up? You're just upset because people are better than you. That's the way the world is. Sorry if it upsets you so much.
That's the way online games work. It's not communist where everyone gets everything. It's competition. No matter what someone is going to be better. It's a fact of life.
Then don't add more? Most of it is people like you with nothing to say or people who don't even know what they're talking about.
Played well over 5 years ago, been awhile.
I still see what ya are saying, but in this game I do not think 24 hour window is the way to go. Reason being thus far, world NM spawns all drop crafted items used to make the gear. If it was a gear drop in itself, I would agree with long spawn times and even a lower drop rate. However a lot of items now if they are made from NM drops require more than one NM drop. Not saying we need 1 hour respawns, god forbid they make it any easier, but if its a craft drop this early in the game then I believe for a majority of people a medium time spawn, 8-12 hours(at most), with a window time that is one hour, maybe two would fit most in place with this games current direction. FFXI spawn times are decreasing to and 24 hour spawns are no longer going to be around, there is no point in adding it to FFXIV. Wanting 24 hour spawns is a fine thing, just do not expect it. We are still early on in the game, do not expect everything to be long and hard at this point, be patient and that will come at the later ranks.
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
Seriously... this isn't about "HARD" NMs. This isn't about making all drops come from 21-24hr NMs. This isn't about botting, or camping or TIME SINKS. This is about making gear rare, and this is ONE of the ways to do it.
Difficult instances eventually will not be difficult.
Low drop rate will always remain.
Time limitations will always remain.
Competition will always remain in 21-24hr NMs.
If 10 LSs are doing the same "rare gear" instance every week.. In a month, half the server is gear out.
If 10 LSs were competing over 1 mob every 21-24 hrs.. One LS will get lucky off the terrible drop rate and claim, and 3-4 people will have gear in a month...
This is about making gear rare, for the 27th time. Thanks.
Oh I'm not trying to insult anyone, but you're constant nonsensical arguments for a system that has no place in the game is keeping me here. People constantly disagree with you to which you reply with the same arguments over and over again and then defend your flawed logic with statements that make even less sense than... well, less sense than a 24 hour windowed NM!
P.S. Don't mistake being upset with being bored. I'll be here adding my input to every ridiculous post you make until 5:00 and then I will get back to doing what I do best: getting shyte done. And there are plenty of people better than I am, no doubt about that; but don't count yourself among them. I have completed everything this game has to offer and I will continue to do.
I just hope that the devs don't look at the number of posts and say "LOOK EVERYONE WANTS THIS, DO IT". This is literally an elitist LS who wants VS everyone else who don't. >_>.
In any case, you want rare loot? Okay.
Use the exact same time windows as the current NMs, put some incap only ridiculously low drop rate (0,0001%?), profit. At the very least people will still be able to schedule the time THEY want to do NM runs, be sure they will do the actual fun part of it (fighting the NM / playing the game, not just keep in the same spot for hours hoping for a pop) and the item will still be rare, done.
Geez.
Let's try to think from the SE view:
If SE make a lot of easy NM spawn 21hrs with incrediable equipment so player want to camp it...
-> EU players, US players, JP playsers will camp it try to voke it, a lot of frustration from loser but eventually some hardcore player will get it.
-> Hardcore will prove they're good by equiping it, also sell extra copy on AH/Ward with expensive price
-> Most Player who can't camp the NM will try their best to buy the rare drop, try makeing gils by crafting, farming, grouping with LS to fight HNM, event, to gain gil... or even skip the whole thing and buy gil on the web.
-> then a lot of RTM player will show up and camp for it,
In summary, hardcore player will play, regular player will play, RTM player will play.
Who benifit? SE and the whole community becuase a lot of player keep online to make the game more lively.
So, Why not?
What makes gear rarity so important over challenging content? It's a ridiculous argument for the sake of being ridiculous.Seriously... this isn't about "HARD" NMs. This isn't about making all drops come from 21-24hr NMs. This isn't about botting, or camping or TIME SINKS. This is about making gear rare, and this is ONE of the ways to do it.
Difficult instances eventually will not be difficult.
Low drop rate will always remain.
Time limitations will always remain.
Competition will always remain in 21-24hr NMs.
If 10 LSs are doing the same "rare gear" instance every week.. In a month, half the server is gear out.
If 10 LSs were competing over 1 mob every 21-24 hrs.. One LS will get lucky off the terrible drop rate and claim, and 3-4 people will have gear in a month...
This is about making gear rare, for the 27th time. Thanks.
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