I enjoyed the HNM/NM system FFXI had. The borderline ridiculous pop conditions kept items fresh. Not that it was the best item in the game but a good example was the Surroco Kukri (sp?)...The wind dagger off the birdy in the zone outside of adamantoise/aspidechelone. Sure it took time but once you learn the windows you can sit there, wait for the window, and if it doesnt pop AFK. The triumph of getting an item like this felt like you won the whole world. Thats what made it special. I dont see how making everything so easy to get makes it "fun" for anyone, hardcore (alot of playtime) or not. Thats my opinion...but Im sure I will get flamed for it because FFXIV's community is becoming disturbingly more and more like WoW's...good day.