

And then when bots are able to detect them like DI/Sandworm, it's going to be a sh*tfest.

I want NMs do be on a six hour spawn. Some on an hour spawn. MAYBE one or two on a 24 hour spawn BUT not a claim system, a force-spawn system. Something like "you are locked out of spawning this NM for 24 more hours." I don't want to go back to the days of drama over dalmatica and ridill... I had a dalmatica and it made me no more hardcore compared to the players who didn't have it. I had the time to camp it which they didn't. Hardcore isn't about "Oh, I can sit at my pc for 48 hours at a time before subcoming to sleep deprivation and hunger pains." It is being able to kill that difficult monster, being able to push my character to the limits, and being able to learn how to adapt your character and to test different things with you character like stats/gear/m.def. True hard core players know this; the hipster "name-sake" hard core gamers.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Make it 24hr with a 1 hr window, make it hard, and make it resistant to emulate. simple. Oh and make the drop rate under 5%.
as long as no quest items are drop items such as black belt i'll be happy. I would perfer forced pop nms. vs spawn nms. Sorry but content for a select few makes for a bad mmo. Effort is skill in killing said nm not how long it took.


players saying about bots we going to have them with 1hour or 24hours matter what.
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So just because bot use is inevitable we should encourage game aspects that would use them? At that point whats the point? It just boils down to who has the better bot?
Sure....make that same item virtually useless as well. So you're not required to do that to be considered for groups. All you're doing is creating elitism imposing such artificial barriers. Why not make it triggerable with a guild leve reset/week repop timer, make it hard, make it resistant to emulate, and make the drop rate something better.Make it 24hr with a 1 hr window, make it hard, and make it resistant to emulate. simple. Oh and make the drop rate under 5%.
This post shows that you want this game to stay how it is now. Which is, *** mobs, with *** players, in *** LSs that kill them with 15 people and think they're leet ***.Sure....make that same item virtually useless as well. So you're not required to do that to be considered for groups. All you're doing is creating elitism imposing such artificial barriers. Why not make it triggerable with a guild leve reset/week repop timer, make it hard, make it resistant to emulate, and make the drop rate something better.
Last edited by Melodicya; 04-13-2011 at 04:14 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
WTF IS SO GOD DAMN LEET ABOUT THE ABILITY TO CAMP SOMETHING FOR MORE TIME THAN SOMEONE ELSE?
What would really be the big difference making something have a world 24 hour pop or having a triggered pop you can only do once a week? You don't have to sit there waiting for hours on end, firing up a bot program just to actually fight the damn thing. You can keep the mob/item rare since you can only do it once a week, but more importantly you actually have a chance to even do it.
Last edited by Sojiro; 04-13-2011 at 12:58 AM.
Quoted for truth. Just because you can run around all hours of the night makes you more committed to the game than someone else? Skill equals how much time you can waste camping one mob? This is news to me.WTF ON EARTH IS SO GOD DAMN LEET ABOUT THE ABILITY TO CAMP SOMETHING FOR MORE TIME THAN SOMEONE ELSE?
What would really be the big difference making something have a world 24 hour pop or having a a triggered pop you can only do once a week? You don't have to sit there waiting for hours on end, firing up a bot program just to actually fight the damn thing. You can keep the mob/item rare since you can only do it once a week, but more importantly you actually have a chance to even do it.
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