OH MAMA
/10char


OH MAMA
/10char


Glad I'm not part of that "13 other people", whew!
I dodged a close one there guys!
Someone tell me how they plan on making gear rare, seriously. Lol
I'm pretty sure I've mentioned a bunch, but its just response like "NO NO NO 21-24hr" only 8hrs-12hrs..
WIFF HARDER CHALLAGENEDNS?!!! DUH COME ON.
Relic weapons were in no way rarer than D ring.
And getting a relic weapon was ALL GIL. Killing the animated weapon and Dynamis lord was a joke. Some people has TWO relics. So it was just getting the 150~200 mil and buying coins.
Salvage was in no way easy. I gave you a simple version, it was more involved actually even getting to what dropped what you needed and killing it + the low drop rate. It took a LOT of money to get the body pieces which led to a whole RMT market on getting the khorma ores needed. And when it was 1st released it was so hard it was almost impossible.I also think the upgrading system is nice but the salvage one was a bit 'too easy': Instanced drop from 3 things + decent amount of money for a piece does not seem to lead to such a rare gear as you want to have. More demanding items (lot more of same item, some very rare items (crafted? so you also have to gather the craft mats), reward from a very difficult fight) for an upgrade and different upgrade stages. Whatever involves being playing in the process is not a problem for casuals (hopefully).
But I agree with you on the crafting part a lot! With the crafting system in this game there are a lot of things possible.

Fair enough but then that should be rare enough to please hardcore gamers as gathering the gils can be time consuming. The principle should work and please everyone.
That's why I used the ' '. It seems like exactly the kind of thing that, again, would please everyone. I was trying to think of really something that would take years even for hardcore gamers to do it (if they want to buy from RMTs, that's another issue but even then, they have the rare items so they get what they want: Special gears that casual won't get in a month).Salvage was in no way easy. I gave you a simple version, it was more involved actually even getting to what dropped what you needed and killing it + the low drop rate. It took a LOT of money to get the body pieces which led to a whole RMT market on getting the khorma ores needed. And when it was 1st released it was so hard it was almost impossible.
But I agree with you on the crafting part a lot! With the crafting system in this game there are a lot of things possible.
I still think the principle would work, can be tweaked to any level of 'difficulty'/time sink as far as one plays during the process!
Actually, we should lock this thread because obviously, this is going nowhere and start a new one with a new system on how to have rare gears while actively playing the game.

Wow. People who support 24 hour pop NMs really need to go back in time and play more than FFXI. 21-24 are an awful game mechanic. If you need someone to tell you why... oh man.
Draw swords and shatter shields with us!
Apply to Neutral Impact today!
http://www.impact-gaming.us


The bottom line is nothing is epic if everyone has it, and there is no reason not to have some really rare spawns for the really hardcore players to kill.
Not everyone enjoys the easy, insta-success method mmos have adopted in the WoW era.
A game need a spectrum on content, not just casual content. If casuals do not want to camp for 3 days then don't... get gear at other events you can do on your playtime. But taking away the hardcore players chance to enjoy doing something is just stupid.
Quoted for so much truth.The bottom line is nothing is epic if everyone has it, and there is no reason not to have some really rare spawns for the really hardcore players to kill.
Not everyone enjoys the easy, insta-success method mmos have adopted in the WoW era.
A game need a spectrum on content, not just casual content. If casuals do not want to camp for 3 days then don't... get gear at other events you can do on your playtime. But taking away the hardcore players chance to enjoy doing something is just stupid.
Again quoted for so much truth
You shouldn't have 21-24 hour HNMs. It's wasted effort on the devs' part. No one wants that ****. Look around you. There aren't even enough of you in this entire thread to even kill said HNM.
Perhaps if they spawned three times a day. NA primetime, EU primetime, and JP primetime it would be more reasonable.
But that would defeat the purpose of it being annoying to almost everyone but Scarface and his boys who bought fafnir egg timers and synchronized their schedules around it.
If Fafnir popped every day at 9pm in every region, fine. Everyone who wants to compete go out there at 8:45 EST. Get your psych up. Win or lose the claim. Stick around for the lolz and drama. Out of there by 10:15 pm EST until tomorrow.
THAT is HNM in 2011.
Last edited by Peregrine; 04-14-2011 at 02:59 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.







