30min seems fair, this with a descent working queue should at least make this problem more tolerable..
30min seems fair, this with a descent working queue should at least make this problem more tolerable..
kicking people for being AFK is not the answer, it's just a short term solution. I can honestly say that while playing the past 2 days, i haven't seen that many AFK people personally.
What if you have to eat dinner, take care of kids....
What if you have to do something for half an hour and come back to find out you have to wait to log back in again?
If they implement this forced booting due to being AFK, what next? Kicking people for being logged in and playing for 20 hours straight? Why should someone be allowed to play for 20 straight hours while there are people who just want to play for 1-2 hours?
I think yes...but not until the average duty finder queue time drops to under 10 mins. For reference, my queue times have been around 20-mins on average.
Bumpity bump.
That, or just improve servers![]()
Idle disconnect timer.
Login Queue.
Everyone's happy.
100% agreed. 20 minutes is very reasonable, bumped to 45m if you explicitly set yourself /afk.
LOTRO had something like that - after N amount of time you were logged out (returned to char select screen), M time after that the client exited entirely.
I don't remember the exact values for N and M, but I am pretty sure that N was lengthened if you used /afk.
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