I have played MMOs at launch that had queues over 1,000 people long to connect to a server.
I have played MMOs at launch that lagged to hell and back.
I have played MMOs at launch that had frequent downtime due either to crashes or maintenance.

I have never, not once played a MMO at launch...

...Where my character spent most of the producer-described trial weekend unable to log in.

...Where my character was completely unable to progress in the core quest mechanics of the game because the single player content runs off of a totally broken instance server.

...And spent an entire day unable to log in even though the servers are up because the game's developers are so incompetent that they had to drastically limit the amount of people connecting to the game in order to make it playable for the lucky few that logged in.

...That had absolutely no queue system for the connection limitation.

...That had no automated logout for inactive players.