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Thread: MMO Launches

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  1. #1
    Player
    ChinoMoreno's Avatar
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    Rocky launches aside, this could have been alleviated a bit had phase 4 not been for 3 days. Hardly a test.
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  2. #2
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    Aviva's Avatar
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    Quote Originally Posted by ChinoMoreno View Post
    Rocky launches aside, this could have been alleviated a bit had phase 4 not been for 3 days. Hardly a test.
    I can agree with that.
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  3. #3
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    Quote Originally Posted by ChinoMoreno View Post
    Rocky launches aside, this could have been alleviated a bit had phase 4 not been for 3 days. Hardly a test.
    Making phase 4 longer wouldn't have alliviated anything. These problems are occuring because the load on the servers was much greater than in the beta (from all the people who bought the game who didn't play during the beta. Many of the random people preordering from gamestop or other places may not have even known about it)
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  4. #4
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    Hix's Avatar
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    Flik Alvein
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    Quote Originally Posted by Alhanelem View Post
    Making phase 4 longer wouldn't have alliviated anything. These problems are occuring because the load on the servers was much greater than in the beta (from all the people who bought the game who didn't play during the beta. Many of the random people preordering from gamestop or other places may not have even known about it)
    And as we know, there were no congestion related bugs in beta 4 preventing logins
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  5. #5
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    ispano's Avatar
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    Melfina Amastacia
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    Quote Originally Posted by ChinoMoreno View Post
    Rocky launches aside, this could have been alleviated a bit had phase 4 not been for 3 days. Hardly a test.
    Not likely. It's much more difficult to get this many people to try logging on at once during a beta, even an open one. There are far more people trying to play now than there were in phase 4.
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  6. #6
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    ChinoMoreno's Avatar
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    Quote Originally Posted by ispano View Post
    Not likely. It's much more difficult to get this many people to try logging on at once during a beta, even an open one. There are far more people trying to play now than there were in phase 4.
    Well I can't argue with reason, but I feel a three day test a week before early access just isn't enough to justify anything. You'd think they'd want to check some stress. 1.0 open beta lasted longer as did the EA. I would have thought they'd go above and beyond given 1.0's history.
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  7. #7
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    Adathain's Avatar
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    Adathain Skyrender
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    SWTOR, Rift and Age of Conan. Out of those AoC was the worst for me as I believe out of the 36hr head start we were supposed to get the first 18-24 it wasn't playable, but after that it seemed fine. With Rift and swtor the worst part for me were the wait times but at least the queue system worked in those games so you had a rough idea of when you would on.

    It's sad too because after the debacle that was FF14 1.0 you would think at this point they would be desperate to make sure things went as smoothly as possible, especially when the early access folks are probably the ones most likely to stick around and play the game.
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  8. #8
    Player Kayo's Avatar
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    Kayo Vedo
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    Like Ive said before, EA is a bonus. Im definitely disappointed I couldnt spend the weekend playing but oh well... they have until launch (which seems to be the 29th now).

    That said, theyre really screwing it up. Honestly ive heard launch horror stories before but Ive personally never experience something as bad. Maybe ive just been lucky but I havent had a horrible launch since LotRO. Sure ... ive had horrible lag, some crashes, insanely large queues, maybe even some quick maintenance here and there ... but the game being downright unplayable at all for this long? Not since LotRO and even then it wasnt as bad. LotRO had major rubberbanding issues happening within 10 minutes but at least it wasnt everyone.

    AoC
    Aion - worse were the incredibly long queues from the "AFK personal shop" cheat.
    WAR
    Champions Online
    SWTOR
    Guild Wars 2
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  9. #9
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    not really true considering the amount of people who would come back for WoW expansion launches often outnumbered those who would show up on launch days of new MMOs.
    Uncomparable. WoW already had plenty of capacity at the time because they knew how many players they had and how many players could possibly be attracted back with an expansion. In other words, they both already had the infrastructure and already knew how much they needed, because the game was ALREADY RUNNING and they had YEARS OF DATA DIRECTLY FROM THEIR GAME to go on.

    |An new expansion != an MMO launch. If you want to bring up WoW, it has to be WoW's original launch, not an expansion.

    And as we know, there were no congestion related bugs in beta 4 preventing logins
    Where Y is a much greater number than X:

    It doesn't matter how long phase 4 is. Having X people on your servers during phase 4 does not help you alliviate problems that occur when Y people are on the servers afterward.

    Its like if you build a stadium that's just big enough for a brand new (american) football team before it's proven itself, and then you don't have eneough seats for everyone when their popularity explodes after winning their first few games. Now you have to make the stadium (server) bigger to accommodate the larger number of fans (logins). But you couldn't have known until after it happened that you would need that many. Yes, you can use region population data to make an educated guess, but that's just it- a guess.
    (1)
    Last edited by Alhanelem; 08-26-2013 at 12:21 PM.

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