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Thread: MMO Launches

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  1. #1
    Player
    TajIndir's Avatar
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    Taj Indir
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    Midgardsormr
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    I played Lineage 2 at launch, it went horrible. Login issues were the same as this. Spent hours spamming the login button to only be given an error afterwards.

    Star Wars Galaxies was broken for awhile where you couldn't register and then couldn't play.

    World of Warcraft had insane queue times and issues staying connected at the start.

    Guild Wars 2 had to actually stop selling the game for a couple of days because they had so many problems. The trading post was pretty much non-existent for the first week, the mail system was disabled, parties were crashing/not appearing, you were stuck in Overflow for seemingly ever, and never actually able to login to your actual home world (while that made the game playable, it also made it impossible to do anything with friends), and people were having their accounts hacked the first day, which caused a ton of issues with creating accounts and the e-mail security issues.
    (2)

  2. #2
    Player
    TohruHonda's Avatar
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    Please Relax
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    Just because it happens doesn't make it right. You would think by now that people would learn from other failed launches, and take all the extra precautions to prevent it from happening to their own game.
    (8)

  3. #3
    Player
    Taral's Avatar
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    Taral Sunrise
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    Sargatanas
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    Paladin Lv 53
    Quote Originally Posted by TohruHonda View Post
    Just because it happens doesn't make it right. You would think by now that people would learn from other failed launches, and take all the extra precautions to prevent it from happening to their own game.
    True, but not all games are built the same... my two cents on that.
    (1)

  4. #4
    Player
    Alexander_Dragonfang's Avatar
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    Alexander Dragonfang
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    Zalera
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    Quote Originally Posted by Taral View Post
    True, but not all games are built the same... my two cents on that.
    But server managment works almost the same if not a "unique feature" (as GW2 overflow servers) is pressent, and so, many devs had incredible launches and good starts, just to give a name, Rift had the best launch ever in any MMO to date.

    You can learn from your mistakes, and maybe even more important, from others mistakes. That "launches are like this" argument was good, 7 years ago, today you expect a better service, not only that, a very smooth launch, that SHOULD be standart by now, this is just a proof that devs are not learning. I can think of several more, even older games like EQII had really good and smooth launches. What they did that everything worked? I think the awnser may be, taking in count this problem is exclusive for NA/EU players: CARE.
    (5)

  5. #5
    Player
    Taral's Avatar
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    Quote Originally Posted by Alexander_Dragonfang View Post
    I think the awnser may be, taking in count this problem is exclusive for NA/EU players: CARE.
    That's something i wish had happen for Star wars Galaxies, No care was given to this game and it died. so i agree with you fullly on that.
    (1)

  6. #6
    Player
    RyuujinZERO's Avatar
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    K'hali Thalen
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    Hey guys, did you hear about the launch of Final Fantasy XIV? - That went really smoothly!

    ...in japan.

    The very fact this game has launched without issue in Japan, yet has been nigh unplayable so far in EU/NA proves that a smooth MMO launch is possible, and furthermore is within the capabilities of Squeenix if they had put a little more effort into it.
    (4)

  7. #7
    Player
    jpem's Avatar
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    Queue Tea
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    Played Swtor at EA and it was certainly much smoother than this for me. There were issues but nothing game breaking for my experience personally. EA here has been nom stop gamebreaking errors.

    And what that other guy said, it's 2013 and this game isn't really trying anything new gameplay wise. This probably could have been avoided had the game been stress tested for more than 3 days. People need to stop being so conditioned to having to endure a poorly planned/tested product and raise their standards sometimes. Just because it was okay 10 years ago doesn't mean it needs to be now. It doesn't just apply to MMO's. Tons of single player games come out rushed and are buggy messes.
    (7)
    Last edited by jpem; 08-26-2013 at 10:31 AM.

  8. #8
    Player
    Taral's Avatar
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    Sargatanas
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    Quote Originally Posted by jpem View Post
    This probably could have been avoided had the game been stress tested for more than 3 days.
    That i can agree with, i didn't see them really stress test much...
    (2)

  9. #9
    Player SkyeWindbinder's Avatar
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    Skye Windbinder
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    Masamune
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    Don't waste your breath, OP.

    This is a customary tradition for every MMO launch since the dawn of time. MMO launches, there are problems, developers scramble to fix problems while people whine, the launch is considered a failure, people stomp their feet and stick their lips out and say "well I'll just go play somehting else and I'll never ever play your game EVER!"... it's as predictable and timeless as the sun rising in the east and setting in the west. lol
    (2)

  10. #10
    Player
    Nyktharas's Avatar
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    Nyktharas Nelhah
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    Ultros
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    Welcome to the typical MMO community.

    It's just a small minority of usually children / teens who are used to getting everything handed to them, and are not accustomed to not getting their way. Just ignore them and you'll enjoy the game much more.
    (0)

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