Results 1 to 10 of 24

Hybrid View

  1. #1
    Player Zorvan's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Zorvan Shan
    World
    Ridill
    Main Class
    Pugilist Lv 21
    Quote Originally Posted by Rinsui View Post
    Huh. So basically you say that you play the game to level, and not to enjoy the story?
    No, that's not what I'm saying. I thought I said it plain enough that it wouldn't need spelling out.

    If all I'm going to do is read or watch a cutscene, then it is NOT worth it.

    If I'm going to read or watch a cutscene AND get XP/SP, it's worth it.

    I do not prefer leveling to story, I prefer to level while I'm getting that story.
    (0)

  2. #2
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Zorvan View Post
    No, that's not what I'm saying. I thought I said it plain enough that it wouldn't need spelling out.

    If all I'm going to do is read or watch a cutscene, then it is NOT worth it.

    If I'm going to read or watch a cutscene AND get XP/SP, it's worth it.

    I do not prefer leveling to story, I prefer to level while I'm getting that story.

    Only problem is, the quests we have so far don't give either XP/SP OR storyline. Well, maybe a tiny bit, but it's hardly even close to the zilart quests in quality, and nowhere near the epic cutscenes and stories of post CoP quests. I'd personally rather have an incredible storyline and pathetic rewards, than a quest with no real storyline but 5000 SP, for instance. Of course, if it gives both, even better! But to me the most memorable quests weren't getting my CoP ring in the upper Jeuno tavern, or my sky gear from the uncursing NPC in San d'oria, but the epic closing cutscene in CoP to the song "Distant worlds", reminising over the grand adventures and epic fights with my linkshell I had, the utter hilarity of "Three Men and a Closet", or the adorable quest of "Babban Ny Mheillea", with a final surprise of a title that made lycopodiums dance for me and granted a regen effect.

    I agree that monsters in quests should give SP/loot/whatever, similar to how FFXI was done, but all I ask is that storyline doesn't get sacrificed for "oh, look, shiny item!". Still, I have confidence, as I have done almost all of Bastok, Windurst's, and Jeuno's quests, and noticed how the pre-Zilart quests were pretty much the same as FFXIV, being "kill X amount of mobs" with little storyline, and how a sharp jump in quality came for each expansion. I trust the same will happen here, as the storytellers first get the time to craft actual lore for the game, and then develop a solid base to build on that lore.
    (0)

  3. #3
    Player Zorvan's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Zorvan Shan
    World
    Ridill
    Main Class
    Pugilist Lv 21
    Quote Originally Posted by Psion View Post
    Only problem is, the quests we have so far don't give either XP/SP OR storyline. Well, maybe a tiny bit, but it's hardly even close to the zilart quests in quality, and nowhere near the epic cutscenes and stories of post CoP quests. I'd personally rather have an incredible storyline and pathetic rewards, than a quest with no real storyline but 5000 SP, for instance. Of course, if it gives both, even better! But to me the most memorable quests weren't getting my CoP ring in the upper Jeuno tavern, or my sky gear from the uncursing NPC in San d'oria, but the epic closing cutscene in CoP to the song "Distant worlds", reminising over the grand adventures and epic fights with my linkshell I had, the utter hilarity of "Three Men and a Closet", or the adorable quest of "Babban Ny Mheillea", with a final surprise of a title that made lycopodiums dance for me and granted a regen effect.

    I agree that monsters in quests should give SP/loot/whatever, similar to how FFXI was done, but all I ask is that storyline doesn't get sacrificed for "oh, look, shiny item!". Still, I have confidence, as I have done almost all of Bastok, Windurst's, and Jeuno's quests, and noticed how the pre-Zilart quests were pretty much the same as FFXIV, being "kill X amount of mobs" with little storyline, and how a sharp jump in quality came for each expansion. I trust the same will happen here, as the storytellers first get the time to craft actual lore for the game, and then develop a solid base to build on that lore.
    And see, I'd be happy with that. If the mobs at least gave me XP/SP while killing them for the quest, then I'd be more than happy because I'd see some advancement still happening while taking the detour for these quests.
    (0)