Huh. So basically you say that you play the game to level, and not to enjoy the story?And reading a book (text)/watching a movie (cutscene) for "lore" is not a valid enough reason to bother unless out of sheer boredom
Huh. So basically you say that you play the game to level, and not to enjoy the story?And reading a book (text)/watching a movie (cutscene) for "lore" is not a valid enough reason to bother unless out of sheer boredom
No, that's not what I'm saying. I thought I said it plain enough that it wouldn't need spelling out.
If all I'm going to do is read or watch a cutscene, then it is NOT worth it.
If I'm going to read or watch a cutscene AND get XP/SP, it's worth it.
I do not prefer leveling to story, I prefer to level while I'm getting that story.
No, that's not what I'm saying. I thought I said it plain enough that it wouldn't need spelling out.
If all I'm going to do is read or watch a cutscene, then it is NOT worth it.
If I'm going to read or watch a cutscene AND get XP/SP, it's worth it.
I do not prefer leveling to story, I prefer to level while I'm getting that story.
Only problem is, the quests we have so far don't give either XP/SP OR storyline. Well, maybe a tiny bit, but it's hardly even close to the zilart quests in quality, and nowhere near the epic cutscenes and stories of post CoP quests. I'd personally rather have an incredible storyline and pathetic rewards, than a quest with no real storyline but 5000 SP, for instance. Of course, if it gives both, even better! But to me the most memorable quests weren't getting my CoP ring in the upper Jeuno tavern, or my sky gear from the uncursing NPC in San d'oria, but the epic closing cutscene in CoP to the song "Distant worlds", reminising over the grand adventures and epic fights with my linkshell I had, the utter hilarity of "Three Men and a Closet", or the adorable quest of "Babban Ny Mheillea", with a final surprise of a title that made lycopodiums dance for me and granted a regen effect.
I agree that monsters in quests should give SP/loot/whatever, similar to how FFXI was done, but all I ask is that storyline doesn't get sacrificed for "oh, look, shiny item!". Still, I have confidence, as I have done almost all of Bastok, Windurst's, and Jeuno's quests, and noticed how the pre-Zilart quests were pretty much the same as FFXIV, being "kill X amount of mobs" with little storyline, and how a sharp jump in quality came for each expansion. I trust the same will happen here, as the storytellers first get the time to craft actual lore for the game, and then develop a solid base to build on that lore.
And see, I'd be happy with that. If the mobs at least gave me XP/SP while killing them for the quest, then I'd be more than happy because I'd see some advancement still happening while taking the detour for these quests.Only problem is, the quests we have so far don't give either XP/SP OR storyline. Well, maybe a tiny bit, but it's hardly even close to the zilart quests in quality, and nowhere near the epic cutscenes and stories of post CoP quests. I'd personally rather have an incredible storyline and pathetic rewards, than a quest with no real storyline but 5000 SP, for instance. Of course, if it gives both, even better! But to me the most memorable quests weren't getting my CoP ring in the upper Jeuno tavern, or my sky gear from the uncursing NPC in San d'oria, but the epic closing cutscene in CoP to the song "Distant worlds", reminising over the grand adventures and epic fights with my linkshell I had, the utter hilarity of "Three Men and a Closet", or the adorable quest of "Babban Ny Mheillea", with a final surprise of a title that made lycopodiums dance for me and granted a regen effect.
I agree that monsters in quests should give SP/loot/whatever, similar to how FFXI was done, but all I ask is that storyline doesn't get sacrificed for "oh, look, shiny item!". Still, I have confidence, as I have done almost all of Bastok, Windurst's, and Jeuno's quests, and noticed how the pre-Zilart quests were pretty much the same as FFXIV, being "kill X amount of mobs" with little storyline, and how a sharp jump in quality came for each expansion. I trust the same will happen here, as the storytellers first get the time to craft actual lore for the game, and then develop a solid base to build on that lore.
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