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  1. #21
    Player
    Namae's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    26
    Character
    Naami Nyree
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Ive done dungeons up to Dzamael Darkhold and I can only praise the developers for the mechanics they came up with so far... I never though I would enjoy a tab target game so much after playing action ones
    I have no idea how they did it but the game is very much skill based... I can say Ive had the luck of getting good parties most of the time (well, it helps that I am the healer, LOL /modesty off), but every time I get a subpar party... Oh my god, I just feel like quitting in the first 5 minutes

    So far I have only played from the point of view of a White Mage, but its an absolute blast... Due to the way they design most boss fights, having to constantly move around and dodge stuff and keeping the entire party alive, it gets really overwhelming at times, and I really hope people acknowledge the work a healer has to put into keeping the party alive
    Its a complete 180 from the first few dungeons, where you basically just spam cure and fall asleep... At higher dungeons there are so many decisions you have to make due to the long GCD, since making a wrong move means you sit there for 2.5 second and someone could die

    Im planning on trying Gladiator/Paladin next, since I like roles with responsibility... Or rather I cant stand the idea of going in with a DPS and being completely dependent on the tank/healer being competent
    Im sure many of you have felt that hopelessness of having a terrible healer and there is nothing you can do about it? Thats the main reason I play one, at least that scenario will never happen

    Oh and btw to Crescent_dusk: that tank was horribad... Are you sure he wasnt naked? Or maybe it was a paladin with sword oath? (that happened to me... guy used sword oath instead of shield oath, died faster than I could blink)
    From my experience the fire breath usually does about 40%~ dmg, though it also casts debuff so you need to Esuna right away
    The last boss has a frost breath that hits for quite a bit more (sometimes 70% of tank hp), so that guy would probably insta die LOL
    (0)

  2. #22
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Dzamael Darkhold is definately more challenging that it used to be, although the final boss is sadly a lot easier, but all in all the dungeon had a decent learning curve.

    Wanderers Palace was interesting because of that damn wandering Tonberry lol.
    (0)

  3. #23
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Yeah, did encounter with other tanks and they did fine, losing no more than 30% HP. I'm a scholar I've even healed Dzamael without any issues.

    That tank probably was wearing lancer gear or doing something horribly wrong and I got blamed for it. The life of a healer ;(
    (0)

  4. #24
    Player
    Phun's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    John Steinbeck
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Hello everyone. Yes, the first difficult dungeon is Sunken Temple (lv 35). Good luck =)
    Note: Watch out for the laser beams (last boss fight).
    Other challenging content? The Titan Primal (normal).
    (0)

  5. #25
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    I've been pleasantly suprised at the difficulty. Especially Sunken Temple and Stone Vigil. Haven't done the rest yet.
    (0)

  6. #26
    Player
    Madreas's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Madreas Alliysean
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    I did Stone Vigil with a PuG, crashed in flames at first boss. I was the healer.

    Fight's easy, just stand to the side if you aren't a tank when jumps back and uses the ability Swinge. Stone Vigil is probably the easiest of the dungeons I've done so far, still half a bar from 44. Only problem is those Avias pats are a pain in the ass.
    (0)

  7. #27
    Player
    Madreas's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Madreas Alliysean
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phun View Post
    Hello everyone. Yes, the first difficult dungeon is Sunken Temple (lv 35). Good luck =)
    Note: Watch out for the laser beams (last boss fight).
    Other challenging content? The Titan Primal (normal).
    I liked tanking the last boss of Sunken Temple, that last phase with all the beams... its a real pretty light show.
    (0)

  8. #28
    Player
    Ergumenus's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Geo Stigma
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Dungeons aren't really worth doing more than once. The loot tables are huge and random, meaning you could run it dozens of time and never get an item for yourself. Once you stop getting chains from mobs inside of them the experience gains are extremely lackluster when compared to Fates.

    Grinding Fates at level 34 nets you about 8k experience, 300 gil and a chance for HQ loot every 3 minutes (or less) for just zerging stuff and spamming aoes. So yeah.. either Fates are broken or Dungeons need to reward more experience because as of now they aren't worth the effort.
    (0)

  9. #29
    Player
    eviljello's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Evil Jello
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    They are rewarding and challenging.. I failed with bad players before and succeed after. I have reached stone vigil so far and it is clear you will see players sink or swim because the mechanics just about kill anybody who screws up which is nice.. If done at the proper level. I REALLY enjoyed stone vigil as it starts to force CCing on the pulls and adds pathing and interesting mechanics. The best thing to see and understand is how we are slowly being trained to look at cast bars and animations and make guesses as to what is going to happen. If you haven't notice TP/abilities at the start always showed the red circle or cone.. Now certain bosses only display cones and circles during some abilities not all. So its not always AVOID red you have to start paying attention.. I really like how they are training people to pay attention in group play.
    (0)

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