Ive done dungeons up to Dzamael Darkhold and I can only praise the developers for the mechanics they came up with so far... I never though I would enjoy a tab target game so much after playing action ones
I have no idea how they did it but the game is very much skill based... I can say Ive had the luck of getting good parties most of the time (well, it helps that I am the healer, LOL /modesty off), but every time I get a subpar party... Oh my god, I just feel like quitting in the first 5 minutes
So far I have only played from the point of view of a White Mage, but its an absolute blast... Due to the way they design most boss fights, having to constantly move around and dodge stuff and keeping the entire party alive, it gets really overwhelming at times, and I really hope people acknowledge the work a healer has to put into keeping the party alive
Its a complete 180 from the first few dungeons, where you basically just spam cure and fall asleep... At higher dungeons there are so many decisions you have to make due to the long GCD, since making a wrong move means you sit there for 2.5 second and someone could die
Im planning on trying Gladiator/Paladin next, since I like roles with responsibility... Or rather I cant stand the idea of going in with a DPS and being completely dependent on the tank/healer being competent
Im sure many of you have felt that hopelessness of having a terrible healer and there is nothing you can do about it? Thats the main reason I play one, at least that scenario will never happen
Oh and btw to Crescent_dusk: that tank was horribad... Are you sure he wasnt naked? Or maybe it was a paladin with sword oath? (that happened to me... guy used sword oath instead of shield oath, died faster than I could blink)
From my experience the fire breath usually does about 40%~ dmg, though it also casts debuff so you need to Esuna right away
The last boss has a frost breath that hits for quite a bit more (sometimes 70% of tank hp), so that guy would probably insta die LOL