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  1. #101
    Player
    Isaaru's Avatar
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    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Chardrizard View Post
    You can already kill everything with 6-8 people right now without even rebalancing them, i still don't see why people are so adamant with 15man, 15man creates nothing but zerg-fest, do people even care about rage timer when they have 15 members? lol
    ^This

    Everything can be killed with 8 people or less. SE has said in interviews that this change will be coming. Even if you hadn't read the interviews this change should have been hinted at by the skill point and experience point return from having more than 8 people in a group.

    Anyways I am curious about the attribute bonuses they will be offering with "light parties" and "full parties."

    EDIT: On a side note if people are really upset about this change, larger linkshells can now have two groups to take down NM's and such. If anything larger linkshells will have an upper hand in this situation.
    (0)
    http://mercsxiv.enjin.com/home

  2. #102
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Magiksmurf View Post
    They should keep 15 man parties for NM's and some future raids.
    Nah, with 15 players, NMs are far too easy to kill.
    (0)

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    Rentahamster i know they are to easy, with my LS we totally rape em every time but hopefully new NM's will be a lot more tactical and challenging.

    The 1st NM's were pretty much a test imo.
    (0)
    Last edited by Magiksmurf; 04-13-2011 at 10:49 AM.

  4. #104
    Player
    TubalaTrommler's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    14
    Character
    Tubala Trommler
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Isaaru View Post
    ^This
    EDIT: On a side note if people are really upset about this change, larger linkshells can now have two groups to take down NM's and such. If anything larger linkshells will have an upper hand in this situation.
    How is having twice as many groups competing for the small number of NMs a good thing? Even with 1 group per shell you can end up with 4+ shells competing on a busy day.
    (0)

  5. #105
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by TubalaTrommler View Post
    How is having twice as many groups competing for the small number of NMs a good thing? Even with 1 group per shell you can end up with 4+ shells competing on a busy day.
    yes it is not a good thing when we only have small number of NMs, but what is stopping from adding more. i am pretty sure if they adds even 5 more NM, its gonna be a very busy night ahead. =D
    (0)

  6. #106
    Player
    TubalaTrommler's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    14
    Character
    Tubala Trommler
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Not really, considering most shells already have everything they need from the current NMs. So even if they add 5 or 10 more or whatever it will still be 100% worse with two groups per shell than one.
    (0)

  7. #107
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I meant the larger linkshells would have an upper hand over the smaller linkshells. My linkshells consists of around 8 members so we can only do 1 NM at a time. If a group has say 16 members they can do 2 NM's at a time making them more time efficient than my small linkshell.

    Also, if you have a 15 man group going after one NM the competition and time efficiency will be the same if you have an 8 man group going after one NM and a 7 man group going after another. That is if each given linkshell each has their turn at a claim. I'll go ahead and say this change is no different from 15 man groups, but it is in reality nowhere near worse.

    I don't know about your server Tubala, but the only NM that actually has competition on mine is Dodore and the most I see on a busy day is 4 linkshells. The rest almost never have any competition.
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    http://mercsxiv.enjin.com/home

  8. #108
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chardrizard View Post
    You can already kill everything with 6-8 people right now without even rebalancing them, i still don't see why people are so adamant with 15man, 15man creates nothing but zerg-fest, do people even care about rage timer when they have 15 members? lol
    Why is this so baffling hard for you to comprehend? No one is talking about alliances because the NMs are hard but because we want to work with our LSes in mass rather than selecting 8 people or even splitting them into two groups.
    (0)

  9. #109
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Chardrizard View Post
    You can already kill everything with 6-8 people right now without even rebalancing them, i still don't see why people are so adamant with 15man, 15man creates nothing but zerg-fest, do people even care about rage timer when they have 15 members? lol
    like already stated it isn't about difficulty it is about allowing more people in the LS to have fun, 8 man parties for NMs will not be an issue for us at all for difficulty but it will limit how many of our members can come out and have a fun time.
    (0)

  10. #110
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    If you think about it, this change really is not to big. Why? Well awhile back they killed sp gain when you have more then 8 people so people for the most party did not invite past that unless it was a linkshell member or a friend. Now the one exception for that was NM, not every LS out there ran with 15 people but a lot did. The only thing that will change drastically maybe is party setup for some LS NM groups and they may have to alter their strategies some, that is it. Behest is changing with it so it will not be a big deal, its just like it was for awhile with 15+ people at horizon trying to grab it, will be a contest who grabs it first, just with 8 this time.
    (0)


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