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  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    22
    I think that this change discourages community/human interaction and personally, I do not like it. Some of my fondest FF14 memories were the faceroll 15 man behests. The combat was weak, BUT I was able to group with people I'd seen around town or on the forums that I normally wouldn't group with. It was always nice to have the option of a large party; before, you could roll around with all the LS members that wanted to come out.

    That said, I doubt my opinion matters much as I don't currently play.
    (0)

  2. #42
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    Quote Originally Posted by Tebhi View Post
    I think that this change discourages community/human interaction and personally, I do not like it. Some of my fondest FF14 memories were the faceroll 15 man behests. The combat was weak, BUT I was able to group with people I'd seen around town or on the forums that I normally wouldn't group with. It was always nice to have the option of a large party; before, you could roll around with all the LS members that wanted to come out.

    That said, I doubt my opinion matters much as I don't currently play.
    Still, I cannot help feel that there aint much human interaction in 15 man behests. With smaller parties comes more cooperation and more attention to each player, which leads to communication.
    (1)

  3. #43
    Player

    Join Date
    Mar 2011
    Posts
    543
    Quote Originally Posted by Tebhi View Post
    I think that this change discourages community/human interaction and personally, I do not like it. Some of my fondest FF14 memories were the faceroll 15 man behests. The combat was weak, BUT I was able to group with people I'd seen around town or on the forums that I normally wouldn't group with. It was always nice to have the option of a large party; before, you could roll around with all the LS members that wanted to come out.

    That said, I doubt my opinion matters much as I don't currently play.

    Why do I see faintly under your post.... That said, I doubt my opinion matters much as I don't currently play.

    Is this some sort of bug in the game?
    (0)

  4. #44
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kazimir View Post
    Yeah, cause being forced to play with a small number of people in an MMO is something everyone wants. /sarcasm
    Do yourself a favor and try not to ever pay attention to his tripe-laden post. He bankrupted himself on saying anything substantial a long time ago.
    (1)

  5. #45
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Tebhi View Post
    I think that this change discourages community/human interaction and personally, I do not like it. Some of my fondest FF14 memories were the faceroll 15 man behests.[/COLOR]
    Having 15 people in a party slamming mindlessly on a mob, if any, discourages "human interaction", as coordination is completely unneeded. Most people doing behest were half afk.
    (2)

  6. #46
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Abriael View Post
    Having 15 people in a party slamming mindlessly on a mob, if any, discourages "human interaction", as coordination is completely unneeded. Most people doing behest were half afk.
    Now I'm not against the reduction of party size, but it seems to be like this is more of an issue of the poor class mechanics and making mobs so easy they don't require coordination, and less about actual party size.

    Of course reducing it to 8 people allows for a much easier and faster rebalancing. Hopefully once that is done they can begin adding alliance content.
    (0)

  7. #47
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    8 is fine with me, 15 always seemed like a spam fest, you couldn't even tell if you were hitting or missing the mob half the time.
    (1)

  8. #48
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I like it. The end.
    (0)

  9. #49
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Don't think anyone is arguing for 15 man normal parties. However, not being able to include a larger portion of your LS in NM hunts is whack.
    (1)

  10. #50
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Anathiel View Post
    I like it. The end.
    I like what he said. Also the end,
    (0)

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