I have beta tested lots of games, I have been in early release for alot of games and yes some of them do have issues but they have technically had since 1.0 to get alot of this crap addressed.
I have beta tested lots of games, I have been in early release for alot of games and yes some of them do have issues but they have technically had since 1.0 to get alot of this crap addressed.
It's certainly reasonable to assume that there will be issues at launch, but a complete systematic failure of the server side functionality after the FULL product development cycle of 1.0, then a 2-year re-deployment cycle, then a full round of beta, then leading into a launch, with a specifically defined population ceiling... is simply unacceptable.
bugs with game play (at launch) ARE NOT cascade server failure issues!!!
If the networking approach/design SE is employing for this game, was my senior design project in networking architecture, University of Minnesota- TC campus, I would I have swiftly failed the class.... as one of the VERY FIRST considerations when designing a networking architecture is determining your optimal load.... SE engineers clearly never were taught this approach.
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