Clearly you haven't been to any launch. Ever. WoW has problems with their servers upon expansions, that's after over a decade with mmo experience.
Remember Diablo 3?
Hmmm... I've had betas and launches for:
-WoW
-Age of Conan
-Vanguard
-Warhammer
-Aion
-Rift
-Tera
None of those were as bad as this one, sure they all had their problems, but at least I could PLAY them, instead of playing login-roulette. Also, if they had problems, there was at least some form of honest communication. The lack of real information about any progress on a real fix is embarrassing by now. Tuesday is only going to get worse and I have no more confidence Square can fix any of these problems were having before then, though I'm hoping for a miracle that proves me wrong.
You sir have also never been an MMO launch.
I can tell because there have been plenty that have launched successfully.
Actually; LOTS that have launched successfully.
And you can't just poke your head in on WoW and go "Yep, they had issues; that's the standard." FALSE!
Go look around the real world for real launches.
Hell, FFXI had few to no problems at all at launch. The Xbox360 launch was a disaster, but the PC/PS2 launch was nearly flawless.
Let's go a little deeper: Lord of the Rings Online had few problems during launch. They had one issue where overcrowding in the New Player area caused the servers to go down, but they were back up 15 minutes later. I think that might've happened three or four times in a single day; but a 15 minute response time is spot-on!
Dungeons and Dragons Online had very few problems at launch. Some of the models were a bit buggy and there was some coding issues with ladders and other spots where people were getting stuck (mostly because they were buffing their Jump skill ridiculously high and were getting into areas where there were no floors and falling through the map).
Holy Beast; a little not-well-known MMO came and went without a sound. Cute little game. 0 problems and very few bugs. Closed its doors last year.
City of Heroes; went over reasonably well. Never played it because I wasn't interested, but heard good things.
DC Universe Online; the Launch went great! The game, unfortunately, sucked. There were a few issues with logon passwords and they had not implemented an easy way to unlock your account should you mess up your password too many times. You had to call during their support hours of Monday between 3am and 3:01am from a Verizon phone missing the 9 key colored pink and tethered to a Dodge Ram dangling from the Empire State Building while swallowing a flashlight.
SWTOR: I never had problems with the launch of SWTOR. Not sure what soe many people were talking about.
Dissentia: Little-known browser-based MMO. Fun to play. Came and went but never any problems.
Tera: Tera's launch was also pretty good. Got a little crowded on "newbie island" and monsters were not respawning fast enough for people, but otherwise no issues until AFTER the game was out for two weeks.
Star Trek: F**K THIS GAME! It's launch was good, but the game was such a piece of disappointing CRAP! UGH! I wanted to like it but sucked the big one. It didn't suffer from server issues but launched without having all of what it promised out the door. Other than the severe lack of promised content and the absurd lack of a Z-axis IN SPACE kind of ruined it for a lot of people.
Square Enix has run out of excuses. They know how to do a good launch because they've done it before. If you're a professional chef and have made Fettuccine Alfredo time and time again, but you quit your last restaurant and went to the grand opening of a new one and suddenly your pasta is hard and dry and your sauce is runny... Oh, it's okay. It's just the restaurant's first day and all. No. No Excuse.
You sir, are the half-wit. Enjoy your day.
Yesterday I was locked out for the bigger part of the day, by the 90000 error. Today, I got to play long enough to get this character to level 10. It was laggy, and I had more than a few DC's, but it was doable. Left this afternoon to go to the cinema, came back and have been locked out again ever since. I don't know, things for me have been pretty consistent, in a bad way.
It's fine for there to be problems, but their solutions have been the equivalent of 'head, meet brick wall'. It's time to come up with something fresh and out-of-the-box.
"You don't stop playing when you get old, you get old when you stop playing!"
Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"
I have beta tested lots of games, I have been in early release for alot of games and yes some of them do have issues but they have technically had since 1.0 to get alot of this crap addressed.
Would love to know how this thread will turn up when it happens on tuesday....
guys it's phase 4 beta...stop complaining....wait till early access....
guys it's early access....stop complaining....wait till launch..
guys it's launch......sto...........
With respect..... Players cried out when they announced there was only 3 days of p4 then 3 days EA SE ignored them all of the bugs apart from the NA/EU lists now not working were in p4 too (most were fixed) people used the "but its just beta" excuse all the way through most of the bugs were fixed before and explanations to what went wrong SE side. In the JP forums there was whispers or a p5 test which disappeared within a space of 24 hours it seems more like the devs were rushed to release which is why problems that were in beta still exsist
Although in fairness the main gripe is this new "go away" the server is full and when i did get back in twice to be crashed out by bugs which were in p4
and no this isnt a hate post this is a /falcepalm "the community told you so" post i enjoy the game and like the game although in fairness it seems a case when it works it works great and the system is awesome. the problem is the when has been stretched to nearly none at the moment (unless your on JP servers)
All the people stating that other mmos had better launches are either liars or...well...liars.
FFXI had daily server restarts and periodic server crashes where you sometimes lost hours of progress; that was for the NA/PS2 expansion after being live in Japan for a year.
WoW had daily server restarts and peroidic crashes that kept the servers down for DAYS.
Aion crash every few hours for months.
GW1 had daily restarts and crashes that took several hours to recover from.
GW2 had all locked servers, servers that wouldn't show up in the list and server crashes that took hours to recover from.
Vanguard had periodic server restarts throughout the day and still had frequent server cashes that would delete or corrupt characters, gear, and quests (initial launch.)
...and the list goes on...and on...
Does it suck? YES!
Is it to be expected? Unfortunately, yes.
At least these issues are just infrastructure issues with the Canadian data center (which is not owned or operated by SE, they are contracted with them; which is why they can't come right out and say or they'd have Canadian attorneys all over them.)
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