One of the FEW players who UNDERSTANDS how an mmo "launch" works.
So many half-wits expecting unrealistic things because it's either their first launch or dellusions. :C
I have been with this game since beta testing of version one and this launch is very disappointing. They lost a lot of players with version 1, if some return to version 2 and are greeted with this frustration they will go again. Version I was salvaged by a new team who seem to be making similar mistakes, this is very worrying and needs urgent address if SE is to retain credibility.

You sir have also never been an MMO launch.
I can tell because there have been plenty that have launched successfully.
Actually; LOTS that have launched successfully.
And you can't just poke your head in on WoW and go "Yep, they had issues; that's the standard." FALSE!
Go look around the real world for real launches.
Hell, FFXI had few to no problems at all at launch. The Xbox360 launch was a disaster, but the PC/PS2 launch was nearly flawless.
Let's go a little deeper: Lord of the Rings Online had few problems during launch. They had one issue where overcrowding in the New Player area caused the servers to go down, but they were back up 15 minutes later. I think that might've happened three or four times in a single day; but a 15 minute response time is spot-on!
Dungeons and Dragons Online had very few problems at launch. Some of the models were a bit buggy and there was some coding issues with ladders and other spots where people were getting stuck (mostly because they were buffing their Jump skill ridiculously high and were getting into areas where there were no floors and falling through the map).
Holy Beast; a little not-well-known MMO came and went without a sound. Cute little game. 0 problems and very few bugs. Closed its doors last year.
City of Heroes; went over reasonably well. Never played it because I wasn't interested, but heard good things.
DC Universe Online; the Launch went great! The game, unfortunately, sucked. There were a few issues with logon passwords and they had not implemented an easy way to unlock your account should you mess up your password too many times. You had to call during their support hours of Monday between 3am and 3:01am from a Verizon phone missing the 9 key colored pink and tethered to a Dodge Ram dangling from the Empire State Building while swallowing a flashlight.
SWTOR: I never had problems with the launch of SWTOR. Not sure what soe many people were talking about.
Dissentia: Little-known browser-based MMO. Fun to play. Came and went but never any problems.
Tera: Tera's launch was also pretty good. Got a little crowded on "newbie island" and monsters were not respawning fast enough for people, but otherwise no issues until AFTER the game was out for two weeks.
Star Trek: F**K THIS GAME! It's launch was good, but the game was such a piece of disappointing CRAP! UGH! I wanted to like it but sucked the big one. It didn't suffer from server issues but launched without having all of what it promised out the door. Other than the severe lack of promised content and the absurd lack of a Z-axis IN SPACE kind of ruined it for a lot of people.
Square Enix has run out of excuses. They know how to do a good launch because they've done it before. If you're a professional chef and have made Fettuccine Alfredo time and time again, but you quit your last restaurant and went to the grand opening of a new one and suddenly your pasta is hard and dry and your sauce is runny... Oh, it's okay. It's just the restaurant's first day and all. No. No Excuse.
You sir, are the half-wit. Enjoy your day.
Cant agree more.
Square Enix has run out of excuses. They know how to do a good launch because they've done it before. If you're a professional chef and have made Fettuccine Alfredo time and time again, but you quit your last restaurant and went to the grand opening of a new one and suddenly your pasta is hard and dry and your sauce is runny... Oh, it's okay. It's just the restaurant's first day and all. No. No Excuse.
.
If we're getting all this mess, what can we expect on thuesday?
Think fast, Live slow
Ok first I want to point out that I haven't been on any otther launch other then d3 but that doesn't mean I don't see obvious things. For instance I wanted to point out that EVERY title you just listed was followed with the comment of "game was not that good" or "game is not well known" and this is where your ignorance lies. Just so everyone can realize the facts, this game was a high anticipated game but many mmo gamers from different "poppular" mmo games wich, in a previous video I heard about, was not expected to have as many people playing as it ended up haveing. There in another fact for the early access just about everyone who bought the game that was anticipateing it got early access so it has a mass of population that wasn't expected for the na and eu servers. And that in turn Is why these issues are showing now where as they didn't show in beta, because not everyone who.is playing early realese played in beta. Also for the ones saying stress test, they stress tested for what they beleived would be a high population on launch wich was no were near as much as it ended up getting. Not everything can be perfected and when a game as anticipated as this launches its gonna have issues that wearnt expected unlike all the titles you listed where they probly got less then what they where hopping witch is why they didn't experiance the issues and ran "successfully"You sir have also never been an MMO launch.
I can tell because there have been plenty that have launched successfully.
Actually; LOTS that have launched successfully.
And you can't just poke your head in on WoW and go "Yep, they had issues; that's the standard." FALSE!
Go look around the real world for real launches.
Hell, FFXI had few to no problems at all at launch. The Xbox360 launch was a disaster, but the PC/PS2 launch was nearly flawless.
Let's go a little deeper: Lord of the Rings Online had few problems during launch. They had one issue where overcrowding in the New Player area caused the servers to go down, but they were back up 15 minutes later. I think that might've happened three or four times in a single day; but a 15 minute response time is spot-on!
Dungeons and Dragons Online had very few problems at launch. Some of the models were a bit buggy and there was some coding issues with ladders and other spots where people were getting stuck (mostly because they were buffing their Jump skill ridiculously high and were getting into areas where there were no floors and falling through the map).
Holy Beast; a little not-well-known MMO came and went without a sound. Cute little game. 0 problems and very few bugs. Closed its doors last year.
City of Heroes; went over reasonably well. Never played it because I wasn't interested, but heard good things.
DC Universe Online; the Launch went great! The game, unfortunately, sucked. There were a few issues with logon passwords and they had not implemented an easy way to unlock your account should you mess up your password too many times. You had to call during their support hours of Monday between 3am and 3:01am from a Verizon phone missing the 9 key colored pink and tethered to a Dodge Ram dangling from the Empire State Building while swallowing a flashlight.
SWTOR: I never had problems with the launch of SWTOR. Not sure what soe many people were talking about.
Dissentia: Little-known browser-based MMO. Fun to play. Came and went but never any problems.
Tera: Tera's launch was also pretty good. Got a little crowded on "newbie island" and monsters were not respawning fast enough for people, but otherwise no issues until AFTER the game was out for two weeks.
Star Trek: F**K THIS GAME! It's launch was good, but the game was such a piece of disappointing CRAP! UGH! I wanted to like it but sucked the big one. It didn't suffer from server issues but launched without having all of what it promised out the door. Other than the severe lack of promised content and the absurd lack of a Z-axis IN SPACE kind of ruined it for a lot of people.
Square Enix has run out of excuses. They know how to do a good launch because they've done it before. If you're a professional chef and have made Fettuccine Alfredo time and time again, but you quit your last restaurant and went to the grand opening of a new one and suddenly your pasta is hard and dry and your sauce is runny... Oh, it's okay. It's just the restaurant's first day and all. No. No Excuse.
You sir, are the half-wit. Enjoy your day.


I was in LotRO from the first day of Closed Beta up through and well past the day of Launch (Still playing too). Never was there more than 15 minutes of downtime without a major explanation. Long live the Ghost Bear! (Many of you who were in the Beta know to what I refer, I'm sure.)You sir have also never been an MMO launch.
Let's go a little deeper: Lord of the Rings Online had few problems during launch. They had one issue where overcrowding in the New Player area caused the servers to go down, but they were back up 15 minutes later. I think that might've happened three or four times in a single day; but a 15 minute response time is spot-on!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



