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Thread: Runtime Error

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  1. #1
    Player
    Rahal's Avatar
    Join Date
    Jun 2013
    Posts
    12
    Character
    Rahal Noctanis
    World
    Phoenix
    Main Class
    Dark Knight Lv 100
    I get this daily, combined with 1017 and the Lobby Server errors it is ridiculous. It took me 6 hours to hand in a single quest because of the game crashing every time I finally got in.
    (0)

  2. #2
    Player
    Ubermann's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Ubermann D'are
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    And again....
    (0)
    Consciousness creates reality.

  3. #3
    Player
    Ubermann's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Ubermann D'are
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Managed to get back in, crashed on my first zone transition.
    (0)
    Consciousness creates reality.

  4. #4
    Player
    Ubermann's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Ubermann D'are
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Le bump....
    (0)
    Consciousness creates reality.

  5. #5
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    No problems here... yet. Granted, I've only got maybe 40 hours of playtime combined the last 2 1/2 weeks because of the log in clamping.

    Something I've been wondering... are you guys running on the high end of the quality settings and such? I've been running the Standard Desktop profile with a few things like shadows and such toned down or disabled.

    Just wondering if maybe it's not tied to something funky like fetching components for specific effects/texture maps or something that is tripping things up. Otherwise, maybe an issue with something not getting downloaded properly with all the congestion?
    (0)

  6. #6
    Player
    Korinth's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    31
    Character
    Kirae Naellenar
    World
    Balmung
    Main Class
    Blacksmith Lv 70
    I'd been having this, but I downloaded all the C++ redistributables from Microsoft, and haven't had it since. Not sure if it's a fix for everyone, but worked for me.
    (0)

  7. #7
    Player
    Juriva's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    15
    Character
    Juriva Dawnflight
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Just got this error randomly killing stuff in La Noscea.

    (0)

  8. #8
    Player
    Dev's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Ce Arda
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Still getting this error.. If I'm mining, questing, or crafting I'm just fine.. The moment I start running with a pack of people to a FATE or I'm near a FATE my chances of getting this error seem to go up 100%..

    This is a programming error and needs to be addressed by someone from SE.. The tech forums have had zero responses!
    (0)
    Last edited by Dev; 09-02-2013 at 12:27 PM.

  9. #9
    Player
    Evilbob's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Evilbob Phoenix
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    get same thing and started another thread posting screen shots of where and when ingame
    http://forum.square-enix.com/ffxiv/t...-Runtime-Error
    (0)

  10. #10
    Player
    Evilbob's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Evilbob Phoenix
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Found a page that explains why this is happening and it is a programming error.
    http://support.microsoft.com/kb/125749

    Cause:
    This error occurs when your application indirectly calls a pure virtual member function in a context where a call to the function is not valid. In most cases, the compiler detects this and reports the error when building the application. But depending on how your code is written, sometimes the problem is detected only at run-time.

    The error occurs when you indirectly call a pure virtual function within the context of a call to the constructor or destructor of an abstract base class.

    So basically one or more of their programmers derped some code.
    (3)

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