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Thread: Runtime Error

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  1. #11
    Player
    Dev's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Ce Arda
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kittra View Post
    I find it hard to believe that it's a complete "programming" problem as not "everyone" is having this issue.

    I've tried replicating the issue by uninstalling, reinstalling, updating windows, downloading the client online, using the DVD to install the game, installing the game on 7 different PCs (all with different configurations and hardware), installing different provided C++ runtime libraries provided by Microsoft, and I still cannot get this runtime error to show up. *sigh*


    My only point with all of this is: Very few people seem to have this issue, SE doesn't seem to know what it is, and I can't replicate it at all for whatever reason.
    Port to Limsa from Coerthas then port again using the atheryte, error happens 100% of the time for me that way.. Run around Limsa for a bit and teleport from the main atheryte to anywhere else I'm sure you'll get this error again.. Any highly congested area will cause this, whether it be farming FATEs, being near a large mass of people while running, or just zoning into a city with lots of people..

    I've given up on my main storyline because I can't stand to be in Coerthas.. All I do is mine, fish, and craft; even then I still get these errors.. Weekends are especially bad for me, just being in North Thanalan can give me an error standing still or while mining and 2 FATEs spawn near each other, which happens often.. Think the fact that rendering every single NPC, PC, pets, mobs, and mounts just kills it for me.. My game will even stutter for second every time a FATE spawns in that zone, don't even need to be close to it..
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    Last edited by Dev; 09-30-2013 at 04:10 AM.

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