So what your saying is you hit it once and started to complaining? lol us primetime people get it everyday for hours
So what your saying is you hit it once and started to complaining? lol us primetime people get it everyday for hours
Can pretty much forget about playing after work >_>

Made a video highlighting the intense gameplay for everyone stuck with the 1017.
FFMXVII:ARR
I logged in early this morning just to see if I can, but before I logged out I checked on the amount of afk-ers and it was insane, just to a player search and see how many are in an inn.... so I'm not surprised servers are full by 1pm, but its getting earlier and earlier.Who would be stupid enough to log off intentionally with this damned login limitation going on?


See, this is the mentality that's causing even more issue and will eventually grind things to a more complete halt than it already is (as difficult as that may seem to be).
Let's start this off simply... we have a game that's difficult to log on to, so people struggle to get in during peak then complain about the trouble when they do manage to get in because someone else logged off. These people swear never to log off and go into AFK idles whenever they're not playing, logged in 24/7. Let's say that's about 1% of the server population. Well, now instead of having a revolving 100% server pop, we have 99% with 1% being on lock-down. Doesn't sound bad...
Next round, slightly more people have problems, still not awful, 1% more of the population chooses never to log off. 98% population circulating, 2% lock down.
Next round, more people have problems due to the lowered pool, 2% more choose never to to log off. 96% population circulating, 4% lock down.
Next... even more people have problems getting on, they get annoyed... 4% choose never to log off, 92% population circulating, 8% lock down.
Now if this is exponential, by the time we hit round 6 we're down to 34% population circulating and 66% locked down... 6 days and over half of the spots on the servers are people AFKing continuously.
Imagine if this were a Supermarket with a limited number of carts, and in order to get in the door you need a cart. Imagine that by day 7 you couldn't shop because people were bringing the carts home with them just so they'll have one the next day. It's a crude analogy, I know, but it's the same idea.
And boy does it make a difference.
Last edited by Malzian; 08-30-2013 at 06:06 AM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

how did you do the clicking's so quickly?

Error 3102 Survivor
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