For a brief moment I had a Queue - I was 9th then I was clearly not worthy and booted.
For a brief moment I had a Queue - I was 9th then I was clearly not worthy and booted.
I finally got into the queue, of course, right when I have to get to work. 247 players in the queue. Is that seriously so many that we need to be hit with 1017?
The stupid thing is, not only do they have inferior network engineers, they have inferior Sr. Network engineers.
The first thing to do in this situation is set up an emergency team, to patch the launcher on the client side to catch the overflow of the failing queue system.
It would take a team of programers a couple of hours to write a small sub program creates a 2nd queue "room" that reports to the SE HQ instead of datacenters. Which then SE can send delay routes based on server load.
Thus when you log in to "server1" it's actually going to [check server load script] instead of "server1"
When you do that you can completely lower the simultaneous connection speed via client interface "check server load every 3 minutes else, queue"
It's the equivalent of setting up a line using on the street, when the lobby is filled up.
It's actually trickier to have two queues talk to each other than it is to simply have one queue. I'd argue for an uncapped queue, but I'm extremely certain they're extremely limited based on hardware; budget hardware. It's not the fault of the software engineers. They, unfortunately, aren't allowed to do anything if they don't have permission. That's how it works in the industry. You want to fix something but until the higher ups give the OK, you have to sit on your thumbs.

1017, I will mash your face into a jelly! ARGH!!! Let me play!!
This issue is seriously bad. It feels like queues are broken, and without them it becomes complete luck to log in or not.
My morale gets quickly destroyed when trying to login because of it...
Axiom, you seem like a really nice guy who is just trying to calm everyone, wich is a good attitude imo, but please consider some things...
I don't think they're trying as hard as they can. They had several opportunities to do that, but they're choosing other priorities. They probably will do something about this, but I don't expect it to be so soon. Please, if you can kindly take your time and read my post (#1252, please I don't want to argumment it all over again). As a kind guy that you are, please think about it, feel free to question, doubt, argue... I know that a lot of people make unreasonable demands when things don't go as they want, but before assuming we're doing that, please inform yourself of what's happening in THIS specific situation and consider it over again.
I'm not saying this to bash you or be retorical, I just want you to be informed before getting your own conclusions. Thanks.

Been trying to log in for 2 hours now.. TwT
Source? /10char
The part that gets me is SE's idea that it is good practice to remove game access for MOST people in order to provide a full game experience for SOME. If given the choice, I'm sure MOST people here would prefer to be able to log in period and just not have access to SOME game features.
Sure, people would still complain they couldn't do everything they wanted, but at least they'd have the option to wonder around the game and maybe find something entertaining to do while they wait, maybe even something they might not have otherwise tried and it turned out to be awesome. Even running circles around Ul'Dah would be better than playing a failing login lotto that will only make customers progressively more upset.
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